Dimraeth review: a fantasy adventure worth sharing
Our Dimraeth review after eight hours in Early Access: fluid co-op combat, interesting builds, a home to build and effects that need clearer explanations.
Dimraeth made a good impression across eight hours of Early Access: fluid fights, interesting race-and-class combinations, and a home worth returning to. The first boss hits hard, and the game is less helpful when you need to understand exactly how a build or status effect works.
My score: 7.5/10. I enjoyed the adventure enough to want more of it. Clearer explanations would make experimenting with its systems more satisfying.
| At a glance | Our test |
|---|---|
| Time played | Eight hours of Early Access |
| Group | My husband and me |
| Platforms used | Fedora for me, Windows 11 for him |
| Best parts | Fluid combat, character combinations, scenery and building space |
| Main reservation | Understanding effects and how different damage types fit a build |
On this page
This Dimraeth review is for you if you want a fantasy RPG to play with a partner and like the idea of building a home between adventures. Its appeal is the combination: a demanding fight, a character to develop, and somewhere to come back to.
Mudtek's action RPG combines combat, crafting and base-building in a pixel-art fantasy world. Dimraeth entered Early Access on September 15, 2026. You can play alone or bring friends into online co-op, with room for up to eight players.
This review is based on eight hours of play, with footage recorded on October 3, 2026. Store information and patch notes were checked again on October 24. The later patches have not been retested for this review.
Dimraeth combat: fluid fights and a hard first boss
The fights felt fluid. That is the simplest reason I kept enjoying Dimraeth: the action itself worked for me, rather than merely serving as a way to collect the next piece of equipment. Combat asks you to manage stamina and read enemy attacks, choosing when to strike, dodge, block or parry. Your abilities and positioning matter alongside your equipment.

The first boss also made it clear that the pretty world was not offering an easy ride. It hit like a truck. I liked the combat, but I would not describe the opening as effortless. If you want an adventure where the fighting asks something of you, that is a useful distinction from how inviting the scenery looks.
You can enjoy the visual style and still have to pay attention once a fight begins. In my time with it, those two parts supported each other. The world was appealing enough to explore, and the encounters gave that exploration some resistance.
Dimraeth classes, races and the skill tree
The race-and-class combinations were one of the most interesting parts of the game. The skill tree gave me a Path of Exile feeling: looking through it was part of the appeal, rather than a quick interruption before returning to the adventure. It made me want to browse, plan and try another combination.

Set bonuses add another layer to that interest. Early on, however, I wondered whether the sets I could find were too specialized. Finding a set can be exciting while still leaving you unsure how comfortably it fits the character you are trying to make. That is an opening-hours reservation, not a verdict on the whole loot pool.
One limitation in particular stood out with my mage. The game has different damage types, but the tree I was looking at seemed more focused on fire and ice than on supporting all the spells I might want to use. I could see the attraction of experimenting; I was less certain how broadly the build would reward it.
The current Early Access selection is humans, elves and minotaurs, with brawler, mage and shadow classes. Each race-and-class pairing has its own skill tree and playstyle. The larger advertised roster of eight races and six classes belongs to the broader vision, rather than the current selection.
Base-building and crafting in Dimraeth's Sanctum
The scenery was beautiful, and the graphics were a real strength. The sunny greenery and darker areas visible in our recordings give the journey variety without losing the pixel-art character that first made the game appealing.

There is also a lot of building space for your stronghold. People move into the Sanctum, giving the home side of the adventure more presence than an empty plot for placing structures. I liked having that side of the game alongside the combat and character development.
Crafting and gathering felt fairly basic in the time I played, but the small details were memorable. My minotaur still needed an axe to chop wood. Being a minotaur apparently does not excuse you from bringing the right tool.
You can cook dungeon monsters, which immediately made me think of Dungeon Meshi. That detail suited the adventure: something you fight can also become something you prepare afterwards. Bounties and Deeds added to the feeling of belonging to a proper adventurers' guild. Together, those details made Dimraeth feel like a place to spend time, rather than just a sequence of fights.
Co-op gameplay with my husband
Playing together was a positive part of my experience. At the six-hour checkpoint in my notes, I described the game as very fun and fluid, with no desync observed.
Mudtek has since changed multiplayer combat. The October 12 update (0.107.7832) says dodges made on a high-ping player's screen should no longer register as hits because of the server's timing. The October 13 hotfix (0.107.7839) also addresses boss attacks, returning Sanctum rubble and mismatched forge stat labels. These are developer-reported fixes; our earlier session does not verify them.
There was an oddity in conversations: the game seemed to change at random which of us answered. That is worth knowing if you like one person to handle dialogue consistently. In our session, speaking for the group did not always feel like a settled role.
Co-op also separates your character from the world you visit. Your level, equipment, inventory and spells travel with your hero; the story, recruited allies and buildings belong to the world. That distinction matters when choosing whose adventure to continue together.
The catch: the systems need clearer explanations
Dimraeth's biggest frustration for me was finding explanations for its effects while putting a build together. Frostbound was a specific example. I later found an in-game index with terms and explanations, so the information is there. I wanted it closer to the decisions I was making: a simple mouseover tooltip would make it easier to understand an effect without having to look it up elsewhere.
That problem matters because character development is a reason to play. A game can offer interesting choices and still make it harder than necessary to understand them. My question about the mage's damage support belongs here too: I wanted a clearer picture of how the options fitted together before committing to them.
Teachers are part of skill development, alongside the skill tree and attributes. Those overlapping systems make the character options appealing, but also make clear explanations valuable: you want to know what a choice contributes before spending points.
Resting has a tradeoff. In my notes, it refills potions and consumes nourishment, while bringing monsters back. Teleporting from anywhere was a welcome convenience. Those are useful parts of the adventure's rhythm, but they do not remove the need to understand what your character is doing.
Questions before you play
Is Dimraeth in Early Access?
Yes. Dimraeth entered Early Access on September 15, 2026. More areas, character options and deeper systems are planned as development continues. Buy it for the adventure available now, rather than treating future additions as finished content.
How many people can play Dimraeth together?
Dimraeth supports online co-op for up to eight players. You can also play alone. Your character travels between worlds, while story progress and buildings stay with their world, so choose a shared world for your continuing adventure.
Can you play Dimraeth solo?
Yes. Dimraeth includes single-player as well as online co-op. You can explore, fight, develop your character and build a home alone; bringing friends is an option rather than a requirement for starting the adventure.
Does Dimraeth work on Linux?
Fedora worked in our co-op session, although the official system requirements list Windows. That is a useful practical result for Linux players, rather than a promise of native support or compatibility with every distribution and hardware setup.
Which races and classes are available now?
The current Early Access description lists human, elf and minotaur races, with brawler, mage and shadow classes. The store also advertises a broader roster. Use the current-content section rather than treating the larger advertised selection as already playable.
Who Dimraeth is for
Dimraeth is really good at giving us an adventure to share. I would not put it on the same level as Diablo or Path of Exile, but I enjoyed its own mix of fighting, character development and building. It is worth a look if you enjoy developing a fantasy character, want fights with some resistance, and like having a home to build alongside the adventure. For a pair who want to explore, fight and return to their own corner of the world, there is already a lot to enjoy in the opening hours. I can see the potential for hundreds of hours of fun by full release if the character options and adventure develop well. For now, it is a 7.5/10 adventure I want to keep playing.
If you need precise explanations for every effect and a clear view of how your build supports each damage type, the current rough edges may bother you more. My eight hours left me positive about the adventure and curious about its combinations, with a clear wish for better information. Check the current Early Access description before buying, and choose it for the game available now.
Sources
- Dimraeth on Steam: current Early Access content, character options, co-op and system requirements; checked October 24, 2026.
- Developer announcements and patch notes: Early Access launch and updates through 0.107.7839 (October 13); checked October 24, 2026.
- Own gameplay notes and recordings: eight hours of play; footage recorded October 3, 2026. Screenshots in this review come from those recordings.
