
Cassette Beasts 2002: everything we know
Cassette Beasts 2002 is a retro-inspired, creature-collector, turn-based RPG — the follow-up to the acclaimed 2023 Cassette Beasts, from developer Bytten Studio and publisher Raw Fury. It is set in London in 2002, in a beast-world version of the city called Nodnol. Its signature mechanic sets it apart from traditional monster-taming games: instead of capturing creatures to fight for you, you record beasts onto cassette tapes and transform into their forms yourself in turn-based battle. The game was announced on 7 June 2026 at the PC Gaming Show, and is coming to PS5, Xbox Series X|S, Nintendo Switch 2, and PC (Steam, Microsoft Store and Linux). It is due in March 2027. There is no exact day or price yet. The first playable build was shown at Gamescom in August 2026.
This page is for returning fans of the original and newcomers alike. It tracks only what the studio has officially confirmed — features, platforms, and a running list of updates — with no leaks and no guesswork.
Last updated 21 October 2026 — a living tracker
Where things stand
Updates
Bytten and Raw Fury's official showcase confirms over 260 beasts, including every beast from the first game. Complete the original game's main story and you can import its history as an origin across platforms. Accomplishments, quests and relationships may be referenced, but your old tapes stay behind.
Online play has public and invite-only lobbies. Record a beast in battle with a friend and both receive a tape. Players entering the same story battle can fight alongside each other and advance the story together, with crossplay supported. These are announced sequel features, not an account of our own playthrough.
The release window remains March 2027. The presentation gives no exact launch day or public downloadable-demo announcement. The earlier showcase announcement and developer-blog history remain below.
Bytten has announced a Cassette Beasts 2002 showcase for 21 October at 15:00 BST (14:00 UTC / 16:00 CEST). You can watch the official YouTube premiere. This is a presentation announcement, not a demo release or early access. The developer announcement does not give a new release day; the window remains March 2027.
Bytten’s Going Rogue developer blog explains the loop: a defeated beast can become a named rival with a new personality and elemental type, return for rematches and even interrupt story battles. After each loss it analyses your tactics and learns a counter, including skills its species would not normally get. Beat it again and you receive its latest skill as a sticker for your own tapes. That gives you a reason to change your build and a new tool to try.
Rogues gain experience in the background and level when you rest, which also advances their next-encounter clock. The quest log records skills you have seen; a separate difficulty setting controls their growth and skill selection. Bytten says the system uses statistical analysis and designer-built synergy and counter databases, not generative AI. The blog also reaffirms March 2027 for Steam, Xbox Series, Switch 2 and PS5.
Two previews landed from the closed-doors gamescom build, and between them they add more about the opening hours than anything Bytten has published. Shacknews reports three ways in: moving to London to look for a missing friend, investigating a mysterious message, or continuing from a Cassette Beasts save file. It also puts a name to the antagonist’s voice — Neil Newbon, of Baldur’s Gate 3, as the occultist Westerley — and describes rogue beasts that return after you beat them having adapted to the tactics you used. Nintendo World Report, playing the Switch 2 build, adds that companions keep their own daily routines, that skipping a conversation with one can send the story down a different path, and that the demo let you pick from four of them. Neither is a Bytten statement, so none of it is on the fact sheet; the release window is unchanged at March 2027.
In a post-reveal interview, Bytten co-founder and director Jay Baylis said the studio will bring Cassette Beasts 2002 to Gamescom in Cologne (26–30 August 2026), and that it will be the game's first playable event — the public's first hands-on. Expect a fresh wave of impressions and possibly firmer timing around the show.
Raw Fury gave the game a window during Gamescom week: March 2027. The announcement trailer pairs that with the voice cast reveal, and Steam has since picked the window up too. There is still no day and no price, and the platform line-up on the store page has not changed.
Bytten has posted the details. The demo sits on the Raw Fury booth at Hall 10.1, B-21, alongside five other games. There is a plushie raffle every day at 5pm — play the demo at some point during the day, then come back at five to see who wins. And on Friday, Jay, Joel and Tom are taking questions at the booth for about an hour from around 6.30pm, though they warn the timing may shift around their appointments.
Bytten spelled out how the carry-over works: finish the first game and you get a save game code, and that code brings your relationships and your history across so you continue as the same character. A few hours later the studio added the caveat — the companion cast in 2002 is entirely new. What the old history does is come up in dialogue, with the game treating the story as a continuation rather than a reset.
Bytten Studio settled the co-op question in a single post: “we’re launching CB2002 with multiplayer. You’ll be able to play together with friends through the story, trade tapes & battle together!” So that is story co-op, tape trading and fighting side by side, in the box on day one rather than patched in later. No date came with it — Steam still reads “To be announced”.
Bytten Studio posted the first look at Cassette Beasts 2002’s reworked party menu, saying the studio has “been doing a whole lot of overhauling on all aspects of the UI to improve usability, flow and all that good stuff.” It is the first proper look at a menu screen from the sequel, and it lands two weeks before the game’s first playable build at Gamescom. No new features were announced alongside it.
Bytten Studio put out the first single from the Cassette Beasts 2002 soundtrack: “Ages of Change”, the track that runs under the announcement trailer. Composer Joel Baylis wrote it with Johnny Gioeli of Crush 40 on lead vocals — Baylis names Gioeli’s Sonic work as a direct influence — alongside returning Cassette Beasts vocalist Shelby Harvey on backing vocals, live drums from Harry Pritchard and mastering by Thomas Aston. Baylis says the song took roughly two years from the first email to release. No soundtrack release date and no second single have been announced.
Speaking after the reveal, Jay Baylis confirmed several details: navigation has been reworked toward 3D — he likened it to "a 3D Zelda game," with a free third-person camera over sprite characters — while combat deliberately stays turn-based. He described a three-"origin" branching start, a "rogue" system of adaptive mini-boss beasts that learn from your battle techniques, and a roster of "over 240" beasts that includes returning forms. He also confirmed the soundtrack is by Joel Baylis with returning vocalist Shelby Harvey and Johnny Gioeli of Crush 40 on the trailer theme, and that the game has been in development for about three years. This entry is the citation for those points.
Raw Fury and Bytten Studio revealed Cassette Beasts 2002 with an announcement trailer, confirming PS5, Xbox Series X|S, Switch 2 and PC (Steam, Microsoft Store, Linux). The Steam page went live and the game is wishlistable now. No release date or price was given. The studio said only that "more details are coming soon."
Cassette Beasts 2002 screenshots
Screenshots via the game’s Steam store page · © their respective rights holders.
What's confirmed
260+
Beasts to record
57K+
Fusion forms
12
Companions
Aug 2026
First playable
The setting — a rabbit hole into Nodnol, a 2002 London
The studio sets up a brand new story. After arriving in a quiet neighbourhood of London in 2002, your character is pulled down a rabbit hole into Nodnol — "London" reversed — which Raw Fury describes as a land of beasts and high strangeness that exists in the shadow of our own. This is where worlds collide: you explore the worlds where man and beast collide to uncover an occultist's plot. When the past collides with the present, one question drives the occultist mystery — who is the enigmatic, mysterious occultist Westerley, and what are they planning for both worlds? The studio pitches it as an exciting journey for returning fans and a perfect entry point for newcomers.
Who you play, and the three origins
You can start fresh as a new character or import your character from the first Cassette Beasts to continue your creature-collecting journey; either way the studio frames the game as a clean way in. Director Jay Baylis has said you pick one of three "origins" at the start, and that choice shapes the quest as you progress, so two players can have meaningfully different runs. Companions met along the way carry their own stories and quests.
The 21 October showcase clarifies the import: complete the first game's main story and you can use that history as an origin, even on another platform. Your accomplishments, quests and relationships may be referenced. Your old tapes do not come with you, so you start collecting again.
Recording, transforming and fusing beasts
The series' core loop returns: you record beasts encountered on the field and play them back to change forms in turn-based combat, taking on powerful beast forms. Any two beasts can be fused — the 21 October showcase confirms over 260 beasts and the return of every beast from the first game. Steam separately lists "over 57,000" fully-animated fusion forms; that store figure is not a new showcase count. Plenty of unique beasts await players, and returning fan-favourite Pompomon has been confirmed.
Deep battle systems — turn-based combat, alchemy and rogue beasts
Raw Fury bills this as "deep battle systems." You seek out and record beasts to transform into powerful beast forms, then prepare utility, support and offensive attacks — leaning on elemental advantages to wear down even the fiercest opponent. Alchemy adds buffs, debuffs and on-the-fly elemental-type changes. The marquee new mechanic is the rogue system: rogue monsters break from their roles, learn from players' battle techniques, adapt, and return with new challenges. These rogue beasts learn from the tactics you use, take on a unique type, and come back as recurring mini-bosses — a kind of fierce vendetta that escalates the challenging battles over a run.
The 12 October developer blog makes that adaptation concrete. A defeated rogue analyses what beat it, chooses a counter skill from designer-built databases, and can learn moves outside its normal species list. Win the rematch and its latest skill becomes a sticker for your tapes. Rogues gain experience as you play and level when you rest; a separate difficulty setting controls their growth and skill selection. Their known skills and next encounter clock appear in the quest log. Bytten explicitly says this uses statistical analysis and database search rather than generative AI.
Diverse companions to befriend, recruit and romance
The studio invites you to adventure alongside diverse companions — twelve in all — to create the perfect team. You befriend, recruit and romance them, each with their own motivations, stories and quests, and deepening a bond unlocks even more powerful beast forms in battle. The game leans on extensive voice acting and more cinematic story scenes than the first game's fixed-camera approach. Raw Fury’s voice-actor trailer from 27 August put names to part of the cast: Eden (Nhi Do), Oliver (Colin Ryan), Prue (Samantha Beart), Nell (Savy Des-Etages), Bella (Rebecca Hanssen) and L (River Medway), alongside Neil Newbon as the occultist Westerley. At the time of that August/September source check, only Eden had been shown as a companion outright — Bytten shared her reveal art on 1 September — so that cast announcement alone is not a companion-roster confirmation.
Robust multiplayer mechanics from launch
Online multiplayer is in at launch rather than patched in later. The studio promises "robust multiplayer mechanics": explore the beast world of Nodnol alongside friends, trade cassettes, record beasts, and fight alongside other players in random encounters — including the story mode's battles — with cross-platform play. There's also 1v1 PvP with power scaling and timed objectives for fantastic rewards.
The 21 October showcase confirms public lobbies with automatic matching and invite-only lobbies. Record a beast in battle with a friend and both of you receive its tape. If you are entering the same story battle as another player, you can fight alongside each other and advance the story together. Crossplay lets friends join across platforms.
Look and sound
The hybrid visual style returns — pixel-art sprites over more detailed environments — but navigation is now 3D, which Baylis likened to "a 3D Zelda game," with a free third-person camera and some platforming. The soundtrack is composed by Joel Baylis; the trailer theme "Ages of Change" is a collaboration with returning vocalist Shelby Harvey and Johnny Gioeli of Crush 40, whose Sonic Adventure 2 work the studio tied to the game's 2002 setting.
The quick version
Everything Bytten and Raw Fury have nailed down, side by side with the big questions still open ahead of the March 2027 launch.
Locked in
- Turn-based creature-collector RPG
- Set in Nodnol, a 2002 London
- PS5, Xbox Series, Switch 2 & PC
- Record, transform & fuse beasts (260+)
- Online co-op & PvP, cross-play, at launch
- Import first-game history across platforms, without old tapes
Not confirmed yet
- Exact release day and price (the confirmed window is March 2027)
- Mobile (iOS / Android) version
- Switch 1 / last-gen versions
- Full companion & beast lists
- A public demo
Sources: the 21 October 2026 showcase · the studio's PC Gaming Show announcement · the Steam store page · the announcement trailer · a post-reveal interview with director Jay Baylis · Bytten Studio’s Bluesky account. Studio marketing phrasing is attributed as such.
FAQ
Is Cassette Beasts 2002 confirmed?
Yes. Raw Fury and Bytten Studio announced it on 7 June 2026 at the PC Gaming Show, with a trailer and a live Steam page.
When is the Cassette Beasts 2002 release date?
Cassette Beasts 2002 is due in March 2027 on PC, PlayStation 5, Xbox Series and Nintendo Switch 2. Bytten reaffirmed all four in its 12 October developer blog. No exact day or price has been announced.
What platforms is Cassette Beasts 2002 on — PS5, Xbox Series, Switch 2, PC?
PS5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam and the Microsoft Store, with Linux support.
Is it coming to mobile or the original Switch?
Neither has been announced. The first game reached iOS and Android in 2025, but no mobile or last-gen version of the sequel is confirmed.
Does it have multiplayer?
Yes. Online co-op and PvP support crossplay from launch. The 21 October showcase confirms public and invite-only lobbies. Record a beast with a friend and both receive a tape; players entering the same story battle can fight alongside each other and advance the story together.
Do I need to play the first game?
No. You can start with a new character. If you completed the first game's main story, you can import your history as an origin across platforms. Accomplishments, quests and relationships may be referenced, but your old tapes do not transfer.
How many beasts and fusions are there?
The 21 October 2026 showcase confirms over 260 beasts and says all beasts from the first game return. Steam lists more than 57,000 fusion forms; that is a separately published figure, not a new count calculated from the showcase.
When can I play Cassette Beasts 2002?
The launch window remains March 2027, with no exact day announced. A playable build was shown at Gamescom on 26–30 August 2026. The 21 October showcase is now available to watch; it does not announce a public downloadable demo.