
Roco Kingdom — everything we know
Roco Kingdom is an open-world creature collector from Morefun Studios, the Tencent Games studio behind the 16-year-old Chinese franchise of the same name. You play a Roco on the Continent of Carosia, forge pacts with more than 400 creatures called Jinies, attend classes at the Magic Academy and build a home worth visiting. It already exists — it launched in China on 26 March 2026 and pulled 15 million players in its first 13 hours — and at gamescom Opening Night Live on 25 August 2026 Morefun announced it is coming worldwide, free-to-play, on PC, PlayStation 5, Xbox Series and mobile. No global release date has been given. A closed beta called the Quack Quack Test opens on 27 October 2026. This page gathers every confirmed detail in one place and updates as news drops.
Where things stand
Roco Kingdom news and updates
Roco Kingdom screenshots
Screenshots via the game’s Steam store page · © their respective rights holders.
What’s confirmed about Roco Kingdom
Roco Kingdom is unusual among the games on this list: it is not a promise, it is a running game that most of the world simply cannot play yet. That makes the confirmed pile larger than normal — the systems below are all live in China — and the unknown pile smaller and sharper. Here is what Morefun has shown, starting with the Jinies and ending with the questions the closed beta will not answer. The through-line is that this is an adventure built for company: almost every system named below has a second player standing next to it.
400+
Jinies
15M
Players in 13 hours, China
350M
Registered browser-game players
27 Oct
Quack Quack Test
400+ Jinies, and no two of them identical
The creatures are called Jinies, there are more than 400 of them, and Morefun’s pitch is that individual specimens differ — height, size and weight vary from one catch to the next. On top of that sit rarer appearances the studio calls prismatic, chromatic and nightmare-corrupted. There is no stated cap on how many you can catch or keep. The starter is Dimo, the Jini of Light. Morefun bills the whole thing as “a new evolution of open-world creature-collecting games”, and that evolution is literal: this began as a browser game in 2010.
Six named Jinies, and what they reveal about the type chart
Six Jinies are named on the official site, and between them they show how the type chart is drawn: Dimo is Light, Meevy is Flora, Sparka is Fire, Cerulla is Water, Duckiji is Common and Vargyr is Havoc. The same pages make the size claim concrete rather than decorative. Cerulla is listed at 0.45 to 0.65 metres and 2.85 to 4.205 kilograms; Vargyr at 1.23 to 1.76 metres and 74 to 92 kilograms. The roster runs from pocket companion to something you would not want to trip over. The catching loop is framed the same way on the official site and on Steam: the Jinies roam wild, you meet them by exploring, and there is no limit to capture. Every Jini you catch is yours to keep.
Carosia is one seamless world, and one seamless account
The Continent of Carosia is a single open world with distinct landscapes and climates rather than a set of instanced zones, and it is cross-platform in both directions: PC, console and mobile players share it, and progress travels with you between them. Morefun’s phrasing for the global version is “zero paywalls, zero platform boundaries” — a claim about structure, not about monetisation, which is a separate question answered below.
The Magic Academy is the campaign frame
Rather than a gym circuit, Roco Kingdom hangs its progression on a school. You pick from several prestigious schools, attend Outdoor Classroom sessions and seasonal events, and compete in the Academy Points Tournament, rising from novice wizard toward grand master. The antagonist framing is the Nightmare Order, which is also where the corrupted Jini appearances come from. The Roco Kingdom Magic Academy is a school story rather than a chosen-one story, and that choice does a lot of work: it gives the game a calendar, a peer group and a reason to come back on a Tuesday.
PvP equalises levels and leans on an 18-class counter system
Turn-based duels put every Jini on an equal level footing, so the result turns on elemental matchups and skill traits inside an 18-class counter ecosystem rather than on who ground longer. Morefun states there are no pay-to-win mechanics in PvP and describes the mode as “the ultimate clash of strategy and intellect”. Every Jini is usable in it, which is a meaningful constraint on a roster of 400 — and the clearest thing the closed beta will be judged on. A counter chart with eighteen classes is easy to announce and hard to balance, and the Quack Quack Test is where that claim meets people who will try to break it.
Co-op is built around proximity, not raid slots
The multiplayer features Morefun keeps highlighting are small and physical: co-riding a single Jini with a friend, holding hands to share gathering rewards and battle experience and make catching easier, visiting one another’s homes. Alongside that sit home decorating and farming. It is a cosy social layer bolted to an MMO-scale world, and it is the part that most distinguishes the game from a single-player creature collector. Most creature collectors treat other players as opponents to be queued against; here the default assumption is that your friends are in the world with you, sharing the rewards rather than competing for them. Morefun’s own line for the journey is “meet, catch and journey together”, and whether that community holds up outside China is one of the things the closed beta exists to find out.
This is not a new game — it is a Chinese hit being exported
Roco Kingdom launched as a browser RPG in China in 2010 and has more than 350 million registered players behind it over sixteen years. The 3D open-world version ran an iOS open beta from 19 August 2024 and released fully on 26 March 2026, drawing 15 million players in 13 hours and averaging over 13 million daily active users across PC and mobile in its first month. Those figures come from Morefun’s own announcement, not from an independent tracker — but the direction they point is not in dispute.
The Quack Quack Test is a slice, not a soft launch
The closed beta opens on 27 October 2026 on PC (Steam and the Epic Games Store), iOS and Android — note that PlayStation 5 and Xbox Series are announced platforms but are not in this test. Sign-ups run through the official site, and Steam handles account linking through a Level Infinite Pass. Morefun is calling it a playtest and pairing it with a promise to iterate, which is the language of a build that is not final.
The quick version
What Morefun has actually said, next to the questions the announcement left open.
What we know
- Open-world creature collector on the Continent of Carosia, from Morefun Studios
- 400+ Jinies; individuals vary in height, size and weight
- Magic Academy progression, Academy Points Tournament, Nightmare Order antagonists
- Turn-based PvP with equalised levels and an 18-class counter ecosystem
- Co-riding, shared gathering and EXP, home visiting, decorating, farming
- Cross-platform: PC (Steam, Epic, Microsoft Store), PS5, Xbox Series, iOS, Android
- Free-to-play with in-app purchases; no pay-to-win in PvP, per the studio
- Closed beta “Quack Quack Test” on 27 October 2026 — PC and mobile only
- Already live in China since 26 March 2026
- 8 languages; English and Japanese with full audio
Not confirmed yet
- The global release date — not even a year or a window
- Whether console versions launch alongside PC and mobile or later
- What the monetisation actually looks like outside PvP
- Whether the global build matches the Chinese one in content
- Server regions, and whether global and Chinese players share worlds
- How long the Quack Quack Test runs, and whether progress carries over
- Whether a Nintendo Switch version is planned
Sources: the Roco Kingdom Steam store page · Morefun Studios’ gamescom announcement and press release · the official site at rocokingdom.com · reporting from Gematsu. The player and DAU figures are the studio’s own and have not been independently verified. The open questions are the global release date and the shape of the monetisation, and this page updates the moment they are answered.
More Roco Kingdom videos
Videos via YouTube · they only load when you press play.
Roco Kingdom questions, answered
What is Roco Kingdom?
It’s an open-world creature collector from Morefun Studios, a Tencent Games studio. You play a Roco on the Continent of Carosia, forge pacts with more than 400 creatures called Jinies, attend classes at the Magic Academy and build a home. It mixes MMO-scale exploration with turn-based battles and a cosy social layer of farming, decorating and visiting other players. The adventure is designed to be shared: co-riding, shared rewards and a persistent community are core systems rather than extras, and most of what you do you can do with friends.
When is the Roco Kingdom release date?
There isn’t one yet. Morefun Studios announced the global version at gamescom Opening Night Live on 25 August 2026 and said a release date would follow later — no year or window was given. The only dated event is the Quack Quack Test closed beta on 27 October 2026. This page updates the moment a date is announced.
What is the Quack Quack Test?
It’s the first global closed beta, opening on 27 October 2026 for PC via Steam and the Epic Games Store, plus iOS and Android. PlayStation 5 and Xbox Series are announced platforms but are not part of this test. Sign-ups run through the official site at rocokingdom.com. Taking part requires a sign-up, and Morefun has not said how many players it will let in, how long the test runs, or whether progress carries over.
What platforms is Roco Kingdom on?
The global version is announced for PC via Steam, the Epic Games Store and the Microsoft Store, for PlayStation 5 and Xbox Series, and for iOS and Android. Cross-platform play is confirmed, so PC, console and mobile players share the same world. No Nintendo Switch version has been announced. You and your friends do not need to be on the same hardware to play together.
Is Roco Kingdom free to play?
Yes. The Steam page lists it as free-to-play with in-app purchases, and Morefun states there are no pay-to-win mechanics in PvP — duels equalise Jini levels so the result turns on matchups rather than spending. What the monetisation looks like outside PvP has not been detailed for the global version.
How many Jinies are there?
More than 400. Individual Jinies vary in height, size and weight, and rarer appearances exist that the studio calls prismatic, chromatic and nightmare-corrupted. Every Jini can be used in PvP, and there is no stated limit on how many you can catch. Six are named on the official site: Dimo (Light), Meevy (Flora), Sparka (Fire), Cerulla (Water), Duckiji (Common) and Vargyr (Havoc).
Is Roco Kingdom the same game as Roco Kingdom: World?
They are the same 3D open-world game. “Roco Kingdom: World” is how the Chinese version has commonly been referred to since it launched there on 26 March 2026; the global version announced at gamescom carries the plain name Roco Kingdom on Steam, the Epic Games Store and the Microsoft Store. Both are distinct from the original 2010 browser game that started the franchise. If you have been following Roco Kingdom World coverage, you have been following this game.
Who is making Roco Kingdom?
Morefun Studios, a Tencent Games studio, is credited as both developer and publisher on Steam. The franchise began as a browser RPG in China in 2010 and has more than 350 million registered players behind it. Narrative director and localisation lead Xiaoye is the studio voice on the global launch.
Can I play Roco Kingdom now?
Only in China, where it launched on 26 March 2026 for PC, iOS and Android. Outside China there is no way to play yet; the first opportunity is the Quack Quack Test closed beta on 27 October 2026, which requires signing up on the official site.