
Star Wars Zero Company
Star Wars Zero Company is a tactical, turn-based combat game set during the Clone Wars era, from the XCOM veterans at Bit Reactor. You command Zero Company — an elite squad of operatives from conflicting backgrounds led by Hawks, a former Republic officer — against the Infinite Coil, a Separatist-aligned Dark Side cult. It's the first major Star Wars tactics game of its kind, and this page covers the release date, gameplay, story, and editions. Star Wars Zero Company releases 27 August 2026 on PC, PlayStation 5 and Xbox Series X|S, priced at $49.99 on PC. Here is everything the studio has confirmed — and what's still open.
The latest look
The official gameplay trailer from Summer Game Fest is the fullest look so far — it set the release date at 27 August, showed the elite squad and the customisation menus, and closed on an Anakin Skywalker cameo.
Prefer the cinematic that started it all? The announce trailer premiered at Star Wars Celebration Japan in April 2025.
The facts, at a glance
Updates
At the San Diego Comic-Con panel on 25 July, narrative director Aaron Contreras framed the story: you play Hawks, a disgraced former Republic officer who left the Republic to form Zero Company, an independent outfit for covert investigations and tactical operations, hired to stop the Infinite Coil — a Separatist-aligned cult intent on spreading a deadly shadow plague across the galaxy.
Two announcements landed with it: Walt Disney Records released “Zero Company,” the first track from Gordy Haab’s original soundtrack, now on Spotify and Amazon Music, with the full album due 27 August; and a Collector’s Edition opened for pre-order via Limited Run Games. Release stays 27 August 2026.
Two days before the Comic-Con panel, StarWars.com revealed the game’s full voice cast. Matt Lanter returns as Anakin Skywalker and Dee Bradley Baker — a Clone Wars mainstay — voices the clone Trick, alongside Jonathan Freeman and Erica Luttrell splitting the masculine and feminine takes on player-character Hawks, Rekha Sharma as Kundri Fathom, and Vic Michaelis as Runa Blask. The wider ensemble adds JB Blanc, Judy Alice Lee, Alex McKenna and D.C. Douglas as the droid M-3VO.
The reveal also sharpens the setup: Hawks assembles a squad to hunt Kundri Fathom, leader of the Infinite Coil, a Separatist-aligned cult. Release stays 27 August 2026 on PS5, Xbox Series X|S and PC, with the cast and Bit Reactor taking the SDCC stage on 25 July at 4:00pm PT.
EA announced a Comic-Con panel, “Bringing Star Wars Zero Company to Life: Meet the Cast,” set for 25 July at 4:00pm PT in Room 6BCF. Bit Reactor and Lucasfilm Games join the cast and promise a first “sneak peek into the story.” The reveals land after this update — the page will be topped up once the panel airs.
Sources: EA Star Wars (official trailers, pre-order and pricing details), StarWars.com, the March 2026 hands-on previews (PC Gamer, Rock Paper Shotgun, GamesRadar, Gamereactor), the Dealabs/billbil-kun leak, and Xbox Wire's developer interview. Each dated entry above is its own source.
What's confirmed
Everything below is what the studio and publisher have said on the record. Where something is still open, it's flagged under "what's still open."
Bit Reactor leads development, in collaboration with Respawn Entertainment and Lucasfilm Games, published by Electronic Arts. The studio was founded by Greg Foertsch, art director on the modern XCOM reboot and Marvel's Midnight Suns, and staffed with a core of Firaxis and XCOM veterans — so the tactics pedigree is the headline, not the marketing. The project was greenlit after Respawn co-founder Vince Zampella invited Foertsch to pitch a Star Wars tactics game.
Turn-based, squad-based tactical Star Wars combat with a three-action-point system per operative: move, shoot, use tactical abilities or Overwatch in any order, with range and cover driving your hit chance. Players control an elite squad of four per mission. It diverges from XCOM in pointed ways — no fog of war, a cone-based Overwatch, and a shared "Advantage" resource built by landing hits and spent on class ultimates. Cover is central and some of it is destructible.
Downed operatives pick up injuries; on standard difficulty a third injury kills them for good — and that applies to authored story characters too, Fire Emblem-style, triggering story moments and consequences. The one exception is your commander, Hawks: if Hawks dies, it's game over.
Twelve classes: eight standard specialisations (Assault, Heavy, Sharpshooter, Soldier, Scoundrel, Gunslinger, Scout, Medic) plus four restricted "exotic" classes drawn from character archetypes ranging across the galaxy — among them a Jedi Padawan, a Mandalorian, and an Astromech droid. You build the squad from cunning operatives you command: bespoke authored characters alongside custom recruits, tailoring their appearances, loadouts, and abilities. Squad members who fight together forge deep bonds that unlock new combat synergies.
Star Wars Zero Company tells a gritty and authentic story set during the twilight of the Clone Wars, around 20 BBY. You play Hawks, a fully customisable former Republic officer who leads Zero Company — an elite squad of operatives from conflicting backgrounds — against the Infinite Coil, a Separatist-aligned Dark Side cult led by Kundri Fathom that threatens an emerging galaxy-wide catastrophe. It's a cinematic original story, and it fits within official Star Wars canon; the tone leans grounded, with the studio citing Rogue One, Andor and The Clone Wars.
Command the galaxy's finest in tactical operations, investigations, and other heart-pounding missions through a cinematic original story. Outside combat you run The Den, a base on the Ring of Kafrene explored in third person — recruitment, armory, medbay, black market. A campaign of time-sensitive missions and non-combat operations plays out on an ever-shifting battlefield across a galaxy map the studio says spans more than 150 planets, where player choices influence the story and mission outcomes. The score is by Grammy-winning Star Wars composer Gordy Haab.
The Standard Edition is $49.99 on PC and $59.99 on console; the digital-only Deluxe Edition adds $10. Every pre-order grants the Crystalline Astromech Cosmetic Pack — an R3 droid, translucent "crystalline" astromech heads for the R4 and R5 variants, and the exclusive BR-1 droid. The Deluxe Edition adds the Grand Army of the Republic Cosmetic Pack (Republic Officer uniform, 100th Clone Company and ARC Trooper armor sets), the Shadow Collective Cosmetic Pack (a Pyke helmet plus five tattoos: Pyke Syndicate, Hutt Cartel, Death Watch, Black Sun Syndicate, Crimson Dawn), and five weapon set themes including Black Sun Syndicate Enforcer, Bespin Security and Separatist Warrior. All of it is cosmetic — no gameplay is gated behind an edition. Pre-order content must be redeemed by 27 August 2027.
Locked in vs still open
The short version of where things stand — what the studio has committed to, and what it's deliberately left unsaid.
- 27 August 2026 release date
- PC, PlayStation 5, Xbox Series X|S
- $49.99 PC / $59.99 console pricing
- Permadeath, 12 classes, custom commander
- Clone Wars setting, single-player only
- The 4th exotic class
- Most of the voice cast beyond Dee Bradley Baker
- Campaign length and difficulty options in full
- Any post-launch or DLC plans
- A Nintendo Switch 2 version
What to watch before launch
Three things will tell you whether the hype holds: the review embargo landing around 27 August, the reveal of the last exotic class and the remaining voice cast, and whether the release date holds through summer. A slip out of August, or reviews landing soft, would change the picture — and this page will say so if they do.
FAQ
When does Star Wars Zero Company release?
27 August 2026, on PC, PlayStation 5 and Xbox Series X|S. EA confirmed the release date at Summer Game Fest on 5 June 2026.
Is it really "Star Wars XCOM"?
In its bones, yes — it's turn-based squad tactics from a studio built out of XCOM veterans, with permadeath and cover-based combat. But it adds a third-person layer and a heavier story, which is why early press reached for Mass Effect as much as XCOM.
How much does it cost?
The Standard Edition is $49.99 on PC and $59.99 on PlayStation 5 and Xbox Series X|S. A digital-only Deluxe Edition adds cosmetic packs for $10 more. There's no gameplay locked behind editions.
What's in the pre-order and Deluxe Edition?
Every pre-order grants the Crystalline Astromech Cosmetic Pack (R3 droid, crystalline R4/R5 heads, and the exclusive BR-1 droid). The Deluxe Edition adds the Grand Army of the Republic and Shadow Collective cosmetic packs plus five weapon set themes. It's all cosmetic. Pre-order content must be redeemed by 27 August 2027.
Does it have permadeath?
Yes. Operatives take injuries when downed, and a third injury on standard difficulty is permanent — even for named story characters. Only your commander, Hawks, is exempt, and losing Hawks ends the run.
When is it set?
During the Clone Wars, around 20 BBY, and it's canon. The tone is deliberately grounded — the studio points to Rogue One, Andor and The Clone Wars rather than the mainline films.
Is there multiplayer?
No. It's a single-player game.
Is it coming to Nintendo Switch 2?
Not announced. The confirmed platforms are PC, PlayStation 5 and Xbox Series X|S only.
Last updated: 26 July 2026. This is a living page — new confirmed beats go to the top of the updates log as they land.