World of Warcraft: Forever — Crit Pick tracker title card
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WoW Forever — everything we know

For years players called it WoW Classic Plus. On 12 September 2026 Blizzard gave it a name and a date: World of Warcraft: Forever launches 4 November, the beta is already running, and it is a third World of Warcraft rather than a Classic mode. Everything confirmed is below — including the launch hour, which Blizzard’s own page gets wrong once.

Studio: Blizzard EntertainmentRelease: 4 November 2026Beta: live since 17 SeptemberPC · Mac
Latest updates ↓
Last updated: 18 September 2026
StatusAnnounced · beta running
DeveloperBlizzard Entertainment
PublisherBlizzard Entertainment
GenreMMORPG
What it isA third World of Warcraft, beside Modern and Classic
SettingOriginal Azeroth · Year 1, before the Dark Portal reopens
Level cap60
New raceSkyborne · behind the $29.99 upgrade
New dungeons9
New raids2 · unlocking 9 December 2026
ServersRealmless · Normal, PvP, RP, Hardcore after launch
PlatformsWindows · Mac
PriceIncluded with a WoW subscription
Beta17 September – 21 October 2026
Release4 November 2026 · 3:00 p.m. PST
First shownBlizzCon 2026 · 12 September 2026
Timeline

Every WoW Forever update so far

17 September 2026 · Analysis
Is WoW Forever really horizontal?

Blizzard says WoW Forever builds sideways from the level 60 cap. Our breakdown separates what Blizzard confirmed from what is only reported in interviews, and measures the model against Guild Wars 2, which has run it for fourteen years: WoW Forever horizontal progression: what Blizzard actually said.

16 September 2026 · Interview
Game Informer: the finish line stays at 60

In Game Informer’s BlizzCon interview the team frames the fixed level cap as the point of the game: WoW Forever stays between Warcraft III and The Burning Crusade, with no trip to Outland, and because “the finish line’s not moving”, you can take it at your own pace. New content is promised for every level band — the Alliance gets a 13–18 dungeon for the first time, in the depths of old Ironforge.

15 September 2026 · Store
The $150 Collector’s Edition is sold out

The physical edition on the Blizzard Gear Store now shows SOLD OUT and a “Notify Me When Back in Stock” button in place of the buy button. It was a pre-order that would not have shipped before November 2026, capped at three per household, and shipped only to selected addresses in North and South America. The digital half of it — the Warcraft Forever Collection code — is still on the Battle.net shop at $79.99.

14 September 2026 · Panel
Found Photos: three ship routes, Forsaken paladins, and where the Skyborne came from

The third panel was about texture rather than features. Three new ship routes link the continents — Stormwind Harbor to Auberdine, a Menethil–Southshore–Auberdine triangle, and a Steamwheedle Cartel run out of Tanaris to the Riverglades, landing at a new Powderfuse Port. The Riverglades are “roughly the size of Stranglethorn Vale”. Forsaken paladins get their own journey out of Bandarion Keep in the Whispering Wood and, at level 60, their own epic mount quest: where Alliance paladins ride in the name of Redemption, the Forsaken ride “in the name of Retribution”.

14 September 2026 · Interview
GameSpot: HD or SD models, transmog on or off

Asked how they picked from everyone’s idea of Classic Plus, the developers point to the switches: character models toggle between HD and SD, and transmog can be turned on and off, so the game can be “as much your classic plus as possible”. The Skyborne start is built around a pact with the wind lords, with wind worked into everything from eyebrows to the buildings.

13 September 2026 · Panel
Evolving a Timeless World: volumetric fog, a custom ray tracer and water that flows

The fourth panel was about how Azeroth looks, and it came with evidence: Classic and Forever shown from the same camera positions, zone by zone. Distance fog becomes volumetric fog, shadows finally follow the sun and moon, a ray tracer Blizzard wrote itself fills in the bounce light — on minimum-spec hardware too, the engineers say — and water gets a new shader with rivers that actually flow. The breakdown is under What’s confirmed, and the full 33-minute panel is right here.

13 September 2026 · Panel
Go Again!: Hardcore comes after launch, with a warning before the world shifts

The Hardcore panel confirmed the ruleset will not be there on day one — “We won’t have it at launch, but soon.” The notable addition fixes a classic Hardcore death: when the game has to refresh the world around you because too many or too few players are nearby, a countdown now warns you three minutes ahead, with a button to move early once you are safe. It applies across the whole game and is being tested in the beta. Reaching level 25 on a class in Hardcore earns a Legacy point even if that character dies later, and Hardcore gets Legacy challenges of its own.

13 September 2026 · Interview
No WoW Token: “you get better at the game by playing the game”

Asked by Destin Legarie how a second character catches up, associate production director Clay Stone is blunt: there are “no plans for anything like a WoW token”, because “the journey is so important”. The interview also settles the beta cap the team describes: it rises to 30 “a couple weeks in” and stays there for the rest of the beta, and on launch day “everybody’s going to start fresh” at level 1.

13 September 2026 · Panel
Deep Dive: no realms, Camping, and a Legacy system built for alts

The second panel explained the machinery. There are no realms — you pick a ruleset instead, and Hardcore arrives after launch. Camping turns the Cooking Fire into a campsite other players can add to, one object each. The Legacy system gives account-wide points you spend per character across three trees. Transmog is opt-in and can be switched off completely. Six new race and class combinations were named, and itemization was rebuilt: hit and crit are consolidated, weapon skill is weaker per item, and unique dungeon boss items are blue now.

12 September 2026 · Store
Pre-purchase opens: three upgrade packs, and the new race is not free

Access comes with your subscription; the Skyborne do not. The Skyborne Heroic Pack is $29.99 and is the only route to the new race and the Zephras Isle starting experience. The Skyborne Epic Pack is $59.99 and adds beta access and 30 days of game time. The limited Warcraft Forever Collection is $79.99 and includes Warcraft III: Reforged with the new Forsaken Kingdom campaign; it is on sale until 11 January 2027.

12 September 2026 · Announcement
World of Warcraft: Forever announced for 4 November, with a beta on 17 September

The BlizzCon opening ceremony named it and dated it: “three new zones, over 1,000 new quests, nine new dungeons, two new raids, the new Skyborne race, and so much more”. The What’s Next panel followed with the detail and the roadmap — raids unlock 9 December, and Hardcore, more dungeons and “a revamped iconic raid” come after that. Blizzard’s framing was unusually firm: “This is not a mode, a season, or a new version of Classic.”

Confirmed

What Blizzard has actually said

Four panel and announcement posts, a recorded panel on the renderer, two store pages, one opening ceremony. Unusually detailed for a launch seven weeks out — and with two typos of its own that the coverage has already copied.

4 Nov
Launch, 3 p.m. PST
1,000+
New quests
9 + 2
Dungeons and raids
$0
Extra cost with a sub

Classic against Forever, from the same spot

World of Warcraft Classic — the Barrens looking north into distance fog
Classic · the Barrens looking north: a wall of fog a few hundred yards out
World of Warcraft: Forever — the Barrens looking north, Nordrassil visible on Mount Hyjal
Forever · same spot: Nordrassil on Mount Hyjal shows through the haze
World of Warcraft Classic — the Wetlands coast in flat purple fog
Classic · the Wetlands coast: the mountains end in flat fog
World of Warcraft: Forever — the Wetlands coast with the mountains of Dun Morogh in view
Forever · same spot: the peaks of Dun Morogh behind the bay
World of Warcraft Classic — Dustwallow Marsh at night
Classic · Dustwallow Marsh at night
World of Warcraft: Forever — Dustwallow Marsh at night with moonlit volumetric fog
Forever · volumetric fog lit by the moon
World of Warcraft Classic — sunrise in the Badlands without terrain shadows
Classic · Badlands sunrise: the ridge blocks nothing
World of Warcraft: Forever — sunrise in the Badlands with light rays and terrain shadows
Forever · light rays cut by the ridge, shadows follow the sun
Elwynn Forest with the old flat ambient lighting
Old lighting · Elwynn Forest with flat ambient fill
World of Warcraft: Forever — the same Elwynn Forest view with global illumination
Forever · global illumination: darker under cover, colour bounced from roofs and leaves
World of Warcraft Classic — a shipwreck in flat water
Classic · shipwreck in flat water with no reflections
World of Warcraft: Forever — the same shipwreck with the new water shader
Forever · the new water shader: depth, clarity and reflections

Stills from Blizzard’s Evolving a Timeless World panel, BlizzCon 2026, shown on the official World of Warcraft channel · © their respective rights holders.

It is a third World of Warcraft, and Blizzard keeps saying it is not Classic Plus

The phrasing is consistent everywhere: “our new, third World of Warcraft experience alongside Modern and Classic”, “a new permanent home alongside modern and Classic WoW”, and in the Deep Dive, “a full new World of Warcraft game”. The community name for the idea was Classic Plus for years; Blizzard has never used it and rules the framing out in as many words. That is worth taking literally rather than as marketing — a mode ends, a season ends, a Classic version is a re-run. This is a branch that keeps getting content, with the level cap staying at 60, set in Azeroth’s “Year 1” inside what the team calls its own “time bubble” — after the events of Warcraft III Reforged: Forsaken Kingdom and before Molten Core. That campaign is not incidental: it ships with Warcraft III: Reforged in the Warcraft Forever Collection, and the Forsaken paladin storyline in World of Warcraft: Forever rolls directly out of it.

It launches 4 November at 3:00 p.m. PST — and one Blizzard page says PDT

Four Blizzard sources give the same line: “launches globally on November 4, 2026, at 3:00 p.m. PST”. The announcement hub says PDT a few paragraphs above its own PST. PST is right, and you can check it without trusting anyone: US daylight saving ends on 1 November 2026, three days before launch, so PDT does not exist on the day. That puts the global unlock at 23:00 UTC — midnight in Berlin and Paris on the night of the 4th, 11 p.m. in London, 10 a.m. on the 5th in Sydney. Anywhere you see 3:00 p.m. PDT, the clock is an hour out.

The beta began on 17 September, whatever the last line of the announcement says

Blizzard’s announcement post closes with “we can’t wait to welcome you into the beta beginning November 17”. Ignore it: the same page says 17 September twice further up, the What’s Next and Found Photos recaps say 17 September, and the shop’s small print gives the window as 17 September through 21 October 2026. A beta starting on 17 November would begin after the game shipped and end four weeks before it started. Access is not open — it comes with the Skyborne Epic Pack or the Warcraft Forever Collection, not with the $29.99 pack.

Your subscription covers the game. It does not cover the new race

“Access to World of Warcraft: Forever is included with your active World of Warcraft subscription or game time.” There is no box price. But the shop is equally plain the other way: “Access to Skyborne Race or the Zephras Isle starting experience questline requires purchase of Skyborne Heroic Pack or higher edition.” So the new race and its level 1–12 start sit behind $29.99, and so does Early Name Reservation, which runs 27 October to 3 November and lets you create up to three characters on a first-come, first-served basis — Blizzard’s own wording is that “desired names cannot be guaranteed”. Three things the pack pages bury: the Cerulean Prideclaw ground mount still needs the riding skill bought in-game; the housing decor, Forsaken and Human Figurine included, only works in Modern WoW, where housing itself needs World of Warcraft: Midnight, sold separately; and the included in-game items, transmog set among them, are not available in WoW Classic at all. The 30 days of game time start at launch, and playing past that needs a subscription or additional game time.

Four regions, more than a thousand quests, and no flying

Blizzard’s own counts differ in a telling way. The opening ceremony says “three new zones”; the What’s Next panel names four regions as equals — Mount Hyjal, Shen’dralas, the Riverglades and Zephras Isle — and calls them “new and reimagined”, because Hyjal was always on the map, just closed. Hyjal opens after Archimonde’s defeat and includes Darkwhisper Gorge. Shen’dralas sits between Mulgore and Desolace, through the Valley of Bones, pulling on Eldre’Thalas and Dire Maul. The Riverglades are a mid-30s to mid-40s frontier built from a part of the Classic map nobody could reach. Zephras Isle is a levels 1–12 start. The guardrails are as specific as the content: “no flying mounts, no level scaling.”

One quest number is genuinely unsettled

The What’s Next recap gives the Riverglades “more than 150 new quests”. The Found Photos recap, two days later, says the zone is “filled with nearly 200 quests for Horde and Alliance players”. Both are Blizzard, both describe the same zone, and neither has been corrected. The likeliest explanation is that one counts per faction path and the other counts both together, but Blizzard has not said so, and this page is not going to average them. Across the whole game the figure is stable: “more than a thousand new quests woven throughout the level 1–60 journey”.

Nine dungeons, two raids, and a 15 versus 15 battleground

The dungeons are the Hall of Thanes beneath Ironforge, the Ruins of Lordaeron, an excavation site above Whelgar’s Excavation, the City of Dalaran, Blackmaw Hold, the Drowned City, Krol’dok Stronghold, Alcaz Prison and the Shaper’s Terrace. The raids are Hyjal Summit at 20 players and the Barrow Deeps at 10 — note Blizzard’s hedge, that the Barrow Deeps “is planned as” a maximum-level 10-player challenge. Both unlock on 9 December, five weeks after launch, with new tier sets and one legendary reward that has been announced but not shown. PvP gets a new battleground, the Darkspear Islands off the coast of Kalimdor: 15 versus 15, control points crossed with Arathi Basin-style flag captures — the only battleground announced so far.

It looks like Classic, unless you decide otherwise

Most of the coverage skipped this, and it is the first question a returning player actually has: does it still look like 2004? You choose. World of Warcraft: Forever ships with both High-Definition and Standard-Definition character models, and the HD models get the original Classic animations restored rather than modern ones. There are modern and Classic visual presets, and picking Classic Mode at first launch sets the lot — transmog off included — without hunting through menus. The world gets rendering updates rather than a remake, and Blizzard’s own examples are deliberately small: rivers that flow through Elwynn Forest, mist over the water in Darkshore, moonlight breaking through the trees in Ashenvale, all while “preserving the timeless art style of original Azeroth”. There is also official gamepad support, which original World of Warcraft never had. If you want to see it moving, the gameplay trailer below is the game; the cinematic is rendered.

What the world panel actually changed: fog, shadows, bounce light and water

The fourth BlizzCon panel, Evolving a Timeless World, walked through the renderer zone by zone with lead environment artist Matt Heyman and lead software engineer Jason Scott, and its rule was stated up front: “Everything must be authentic.” Four things change. The old wall of distance fog, which existed to hide how little the engine could draw, gives way to volumetric fog you walk through, lit by the sun and moon and pushed by a wind each zone has of its own — and the sight lines open on purpose: from the Barrens you can make out Nordrassil on top of Mount Hyjal, from the Wetlands the mountains of Dun Morogh and the Violet Citadel of Dalaran. The sun and moon now sit where the light comes from, so mountains, trees and towers cast shadows that move through the day. The flat ambient fill in those shadows is replaced by global illumination from “a custom ray tracer”, which Blizzard says runs “completely on our minimum hardware requirements as well”. And water gets a new shader: rivers that follow their course and foam around rocks, adjustable depth and clarity, and reflections of the world, the sun and the moon. The team says it retuned every zone by hand, at every time of day, against “our original 1.12 vanilla debug client”. What the panel did not give: frame-rate figures or a list of graphics settings.

There are no realms. You choose a ruleset

This is the structural change, and it is bigger than it sounds. Instead of picking a server you pick how you want to play: Normal, PvP, Roleplaying, or Hardcore once it arrives. Each ruleset is its own ecosystem — “cross-ruleset grouping is not supported” — and factions still cannot group with each other. Hardcore is sealed the tighter way round: progress flows out of it into other rulesets but never back in, and a Hardcore character who dies can transfer out, including to PvP. Collections and Legacy points are account-wide everywhere except Hardcore. Two side effects: characters get two-part names that are unique per region, and you can set a language preference and meet others who share it.

Camping and Legacy are the two new systems, and both are built to slow you down

Both come out of the same idea, which Blizzard calls serendipitous interactions: the chance meetings that turn another player on the road from competition for a herb node into someone worth stopping for. Camping expands the Cooking Fire into a Basic Campfire that creates a campsite with vendors, repairs, profession workspaces and one-hour buffs — which you only get by sitting down and resting. Up to three crafted objects can be added, one per player, sharing a one-hour cooldown: a blacksmith’s Sharpening Wheel for attack power, a tailor’s Faction Banner for spirit, a herbalist’s Incense Candle for intellect, all variants of class buffs that do not stack with them. First objects come at profession skill 20, and cooks can eventually place fires holding five or ten. Professions gain over 600 new recipes. The Legacy system is for alt levellers: points are account-wide, spending is per character across Professions, Adventure and Resourcefulness, capped at 16 spent per character at launch out of up to 65 earned.

Transmog exists, and you can switch it off entirely

Blizzard’s framing is that transmog was never part of the original game and that outlandish outfits break the world for some players. So it is opt-in: switching it off means you see everyone in their actual gear, choosing Classic Mode at first launch disables it automatically, and appearances keep collecting either way. The loot rules are the considerate part — a bind-on-pickup uncommon or rare grants its appearance to everyone eligible, so nobody rolls against your upgrade just to collect a look, while epic raid drops grant the appearance only to whoever the item binds to. Level restrictions on appearances disappear at 60.

The Skyborne, and the choice you make at character creation

The Skyborne are an elven race from Zephras Isle, also called the shen’dorei: rebels who fled Eldre’Thalas after the War of the Ancients and sheltered in Skywall, where wind spirits anchored their island. You meet them in a crisis — their elemental patrons have vanished, the pylons holding Zephras together are failing, and three groups are contesting what happens next: the Windshapers, the High Order and the Al’Aketh. At character creation your faction choice changes what you can be: Horde Skyborne take the elemental path and unlock Shaman, Alliance Skyborne take the arcane one and unlock Mage. Both sides can play Warrior, Hunter, Rogue and Druid, with Skyborne druid forms made for the race. Separately, six new race and class combinations arrive for everyone: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin — which the store and the Found Photos panel both call the Forsaken Paladin.

What Blizzard has not said — and one thing it has, that keeps getting reported as unknown

There is no date for Hardcore, only “available after launch”. There is no date for anything past 9 December: more raids, dungeons, PvP updates and “a revamped iconic raid” are named without a timeline. The legendary raid reward has not been shown, there is no Forever-specific subscription price because there is no separate subscription, and nobody has said whether the Collector’s Edition will be restocked. What is known: the platforms. The Battle.net shop lists full requirements for Windows and Mac — minimum Windows 10 64-bit or macOS 12, four cores at 3.0 GHz or an Apple M2, a DirectX 12-capable 4 GB GPU, 8 GB of RAM and a 128 GB SSD.

Who WoW Forever is for

Play it if
  • You have been playing Classic and want it to become something other than a museum
  • Flying, level scaling and instant grouping are what pushed you off retail
  • You level alts constantly — the Legacy system is built for exactly that
  • A subscription you already pay for is the entire cost of entry
Maybe skip it if
  • You expected your existing Classic characters to carry over — they do not
  • Paying $30 on top of a subscription for a playable race is a dealbreaker
  • You want the modern conveniences: flying, scaling, cross-realm finders
  • Hardcore is the only way you play — it is not there at launch

Still open: the Hardcore launch date, every date on the roadmap past 9 December 2026, the legendary raid reward, whether the Collector’s Edition returns to stock, pricing outside the United States, and which of the three Zephras factions are playable. Blizzard’s own Riverglades quest count appears as both “more than 150” and “nearly 200”, and this page leaves the gap open rather than splitting the difference.

Watch

More World of Warcraft: Forever videos

Videos via YouTube · they only load when you press play. Both are from the official World of Warcraft channel; the BlizzCon uploads titled “Official” that rank alongside them are IGN re-uploads.

FAQ

WoW Forever questions, answered

Is WoW Forever the same thing as WoW Classic Plus?

Not in Blizzard’s words. Classic Plus is the name the community gave the idea for years; Blizzard has never used it and explicitly says World of Warcraft: Forever is “not a mode, a season, or a new version of Classic”. In practice it is what most people meant by Classic Plus — original Azeroth with new zones, dungeons, raids and a new race — but it is built as a separate, permanent third version of the game rather than an addition to WoW Classic.

When does WoW Forever come out?

4 November 2026 at 3:00 p.m. PST, globally at the same moment. That is 23:00 UTC, midnight in central Europe on the night of 4–5 November, 11:00 p.m. in the UK, and 10:00 a.m. on 5 November in Sydney. Blizzard’s announcement page says PDT in one place, but US daylight saving ends on 1 November, so PST is the correct reading.

When does the WoW Forever beta start, and how do I get in?

The beta began on 17 September 2026 and runs through 21 October 2026. Access is not open: it is included with the Skyborne Epic Pack ($59.99) and the Warcraft Forever Collection ($79.99), but not with the $29.99 Skyborne Heroic Pack. One line at the end of Blizzard’s announcement post says November 17; every other source, including the same page, says September 17.

How much does WoW Forever cost?

The game itself is included with an active World of Warcraft subscription or game time, with no separate purchase. The optional upgrades are the Skyborne Heroic Pack at $29.99, the Skyborne Epic Pack at $59.99 and the limited-time Warcraft Forever Collection at $79.99, which is available until 11 January 2027. The physical Collector’s Edition is $150 and sold out as of 15 September 2026.

Do I have to pay extra to play the new race?

Yes. The Skyborne race and the Zephras Isle starting experience require the Skyborne Heroic Pack or higher, which is $29.99. Everything else in World of Warcraft: Forever — the new zones, the nine dungeons, both raids, the battleground, Camping and the Legacy system — comes with your subscription.

What zones, dungeons and raids are in WoW Forever?

Four regions: Mount Hyjal, Shen’dralas, the Riverglades and Zephras Isle, though Blizzard’s opening ceremony counts “three new zones” because Hyjal already existed on the map. Nine dungeons: the Hall of Thanes, the Ruins of Lordaeron, an excavation site above Whelgar’s Excavation, the City of Dalaran, Blackmaw Hold, the Drowned City, Krol’dok Stronghold, Alcaz Prison and the Shaper’s Terrace. Two raids: Hyjal Summit for 20 players and the Barrow Deeps for 10, unlocking on 9 December 2026.

Are there realms in WoW Forever?

No. You choose a ruleset instead — Normal, PvP, Roleplaying, or Hardcore after launch — and each one works as its own large ecosystem. You cannot group across rulesets, and Horde and Alliance still cannot group together. Characters use two-part names that are unique per region, and you can set a language preference to meet players who share it.

Does WoW Forever have flying, level scaling or transmog?

No flying mounts and no level scaling; both are ruled out by name. Transmog exists but is opt-in and can be switched off entirely, in which case you see other players in their equipped gear. Choosing Classic Mode when you first launch the game disables it for you automatically.

Does WoW Forever look different from Classic?

Yes, in lighting rather than art. Blizzard’s Evolving a Timeless World panel showed four rendering changes: volumetric fog in place of the old distance-fog wall, a sun and moon that line up with the light so terrain and buildings cast moving shadows, global illumination from a custom ray tracer, and a new water shader with flowing rivers and reflections. New models and textures are built to keep the vanilla look, every zone was retuned against the original 1.12 client, and Blizzard says the ray tracer runs on the minimum hardware requirements too.

What platforms does WoW Forever run on?

Windows and Mac. The Battle.net shop lists both, with a minimum of Windows 10 64-bit or macOS 12, a four-core 3.0 GHz processor or Apple M2, a DirectX 12-capable 4 GB graphics card, 8 GB of RAM and 128 GB of SSD space. A Battle.net account and the desktop app are required, and the product is sold in the Americas and Oceania, Europe, Korea and Taiwan.

Will WoW Forever keep getting new content?

That is the stated premise. Raids unlock on 9 December 2026, and Blizzard has named more raids, more dungeons, PvP updates, world content, additional level 1–60 quests, Hardcore and “a revamped iconic raid” as coming after that, without dates. The level cap stays at 60.