GW2 Code of Creation: what's new and what players think after day one
GW2 Code of Creation is live: new map, raid, fractal and Rift Amplification, plus what players, Steam reviews and the press say after day one.
Guild Wars 2: Visions of Eternity reached its final chapter on 15 September 2026. Code of Creation concludes Visions of Eternity as the latest expansion’s last quarterly release, and the final major update before a long break. It adds a new underground explorable zone, six story chapters, three group encounters and the Wages of Stars legendary sword. ArenaNet has also said this is where the expansions pause, while the team works on the Hall of Monuments and quality-of-life updates. If you own the expansion or run fractals and raids, this update sets your next few months. One day in, player discussion is mostly about two things: the new rift mastery and the new fractal. Below: what’s in the update, how players are reacting, and who should log in now.
What Code of Creation adds: a new map, new relics and more
The release is bigger than a normal quarterly drop, and most of it is repeatable content rather than a one-time campaign. The story picks up with the commander and their allies in a race to stop Vloxx before he alters reality itself, while Kuda takes control of the Inquest. To save Tyria, the trail leads underground.
- New explorable zone: Leyspring Hollows, deep in the hidden heart of Castora
- Six new story chapters that close the Guild Wars 2: Visions of Eternity arc
- New fractal for up to five players: Solitary Throne
- New raid encounter and new Convergence: Nexus of Eternity
- New craftable legendary sword: Wages of Stars
- New mastery line: Rift Amplification
- Six new relics, new achievements and a new Wizard’s Vault season
The new meta event, the Depths of Cruelty, runs on a three-hour cycle instead of two, like the Convergences. ArenaNet hasn’t published a start time, and players on the forums are already asking for one. Leyspring Hollows closes after the meta-event is completed, but you get up to one hour to move to a new map instead of being thrown out on the spot.

A few smaller changes come with it. Party and squad health bars are no longer forced on in the raid and World vs. World game modes, and rangers can tame a new pet in Leyspring Hollows, the Juvenile Ley Vampire Bat.
Rift Amplification: the four mastery tiers
The Rift Amplification mastery changes how you do rifts in the game, including the rifts from older expansions.
The first tier is the one to watch. It decides who reaches a rift first, and that is exactly what the forum debate below is about.
The group content: fractal, raid and Convergence
Solitary Throne takes groups of up to five players, sits on fractal levels 19, 44, 64 and 94, and ends against a boss called the Eternal Tyrant. Nexus of Eternity is both a ten-player raid encounter and a Convergence built around the same place. ArenaNet describes the Convergence as one encounter with multiple distinct phases.
The difficulty comes in stages. Challenge Modes for the fractal, the raid and the Convergence arrive on 29 September, two weeks after launch. The raid’s Legendary Mode follows on 13 October.
Legendary rewards and other new rewards worth chasing
Wages of Stars is the headline for anyone seeking legendary rewards. It’s a legendary sword that hovers near you when sheathed and has a draw animation that throws out constellations. Playing through the chapters rewards the new Tenebral Ward armor set, and the Shining Ward weapon set is craftable. The Convergence and raid drop two new combat tonics, and the Convergence also drops the new Volatile Ascension infusion.
The Wizard’s Vault has started a new season with new objectives and a new chair, the Bird Pond Chair. Last season’s unique rewards moved to the Legacy tab, so you haven’t lost access to them. Twitch drops run until 20 September at 11:59 p.m. Pacific Time. Six hours of watching gets you all four rewards, including the Arcane Occultist’s Hat.
What players are saying
Rift Tears: fast for you, late for everyone else
The rift mastery thread on the official Guild Wars 2 forums opened the night before launch. By the next morning it had the most replies of any release thread in the forum’s game discussion section. The concern is simple. If you have Rift Tears, you teleport to a rift and can finish it before anyone without the mastery gets there. That hits newer players hardest, especially people doing Secrets of the Obscure for the first time. One player reports spending an hour opening and closing every rift in Shipwreck Strand alone before anyone else showed up.
ArenaNet answered in the same thread. Rift Tears is deliberately the first and cheapest tier, which the team calls a “lower barrier for entry for anyone with Visions of Eternity”. ArenaNet also says it will monitor how the change affects rift activity. The replies are split. Most players want to keep the teleport and would like the portal shared with the group. The second complaint is about time: the overcharge prompt adds a wait after the first phase, even when nobody in the group uses it.
“So much for ‘getting you to the fun, faster!’.”
Vnfo.1465, Guild Wars 2 forums, 16 September 2026Solitary Throne: good looks, rough mechanics
Solitary Throne gets a colder reception. Players like the look, and the final boss plays more like a raid encounter than a normal fractal boss. The criticism is about how it plays. Players call moving between platforms clunky, say melee feels punished, and one player reports that the ice and wind mechanics are close to invisible if you’re colorblind. Several groups had the boss bug out. ArenaNet’s follow-up patch on launch day fixed a server crash in the fractal, which may explain some of those restarts.
“This Fractal is horrible in its current state.”
Murtor.8517, Guild Wars 2 forums, 16 September 2026The Leyspring Hollows meta: hard to see
The meta has a smaller thread, but the complaint is specific: particle effects so heavy that players can’t see the ground markers, and frame rates of around 15 to 20 during the boss.
Steam reviews and the press
Steam isn’t a good day-one verdict for Guild Wars 2 here, and the numbers show why. The game’s Steam page is Very Positive at 88 percent across all languages. None of the reviews posted since launch mention Code of Creation. The Guild Wars 2: Visions of Eternity DLC page tells a different story: Mixed, with 38 positive and 46 negative reviews. That’s a small sample, since most players buy expansions directly from ArenaNet. The one review posted after launch is negative, calling the content weak and parts of the maps too empty to complete.
The press saw the update before release, not after. Massively OP’s hands-on called it “a hefty one, especially if you are into the game’s group content”. That preview didn’t include the fractal, raid or Convergence, which is where the player criticism is now.
What comes next, and who should log in
This is the last large Guild Wars 2 content drop for a while, but the next weeks still have dates on them. The official roadmap for the rest of the year:
- 29 September to 6 October: Dismount Rush, plus Challenge Modes for the new group content on 29 September
- 13 October: Legendary Mode for Nexus of Eternity
- 10 November: skills and balance update, Fractal Incursion and the WvW new map beta
- Before the end of the year: the first Hall of Monuments update
Log in now if you own Guild Wars 2: Visions of Eternity and want the story ending, the legendary sword, the new rewards or new ten-player content. Wait if you’re still working through Secrets of the Obscure and rely on public rifts, because ArenaNet is still watching how Rift Tears changes them. The same goes for fractal players who’d rather see Solitary Throne tuned before it shows up in their daily rotation.
- You own Visions of Eternity and want the story ending
- You want to start on Wages of Stars
- You raid and want new ten-player content before Challenge Modes
- You are still in Secrets of the Obscure and rely on public rifts
- You run daily fractals and want Solitary Throne tuned first
- You came for balance changes — those land on 10 November
On balance, our breakdown of the Guild Wars 2 July 14 patch notes is still the latest one. The next skills and balance update is scheduled for 10 November.
GW2 Code of Creation, answered
When did Code of Creation come out in Guild Wars 2?
On 15 September 2026. It’s the final quarterly release of Visions of Eternity and closes the expansion’s story. ArenaNet added a second round of fixes the same day, including one for a server crash in the new fractal. Challenge Modes and the raid’s Legendary Mode arrive later, on 29 September and 13 October.
Do I need Visions of Eternity to play Code of Creation?
Yes. Code of Creation is the last release of the Visions of Eternity expansion, so the story chapters, Leyspring Hollows and the mastery sit behind it. ArenaNet’s release notes also limit crafting Wages of Stars to Visions of Eternity owners who meet all prerequisite conditions for the sword.
What does the Rift Tears mastery do?
It lets you use the Heart of the Obscure to find portals in inactive rift areas that teleport you to the active rift. At first it only works in Castora. The third tier, Tearing Across Tyria, extends it to every rift. ArenaNet made it the first and cheapest tier on purpose, but players worry it leaves slower players behind.
Why are players unhappy with the Solitary Throne fractal?
Mostly how it plays, not how it looks. Forum feedback calls the platform movement and airborne mechanics clunky and says melee feels punished. One player says the elemental mechanics are hard to see if you’re colorblind. Early boss bugs added to the frustration. A launch-day patch fixed a server crash, but not every complaint is a bug.
When do Challenge Modes for Code of Creation arrive?
On 29 September 2026, for the fractal, the raid encounter and the Convergence at once. The Legendary Mode for the Nexus of Eternity raid follows on 13 October. Until then everyone plays the normal difficulty, so early clear times say little about how the hard modes will go.
Is Code of Creation the end of Guild Wars 2: Visions of Eternity?
Yes, for the story, and it’s the last expansion content for a while, not for good. ArenaNet says it is pausing expansions to make room for the Hall of Monuments and quality-of-life updates. The Wizard’s Vault keeps rotating on its usual cadence, and events like Dismount Rush and the WvW map beta are still on this year’s roadmap.
Sources: official Guild Wars 2 release notes and launch post, 15 September 2026; official Guild Wars 2 forums; Steam store reviews, 16 September 2026. Guild Wars 2 and all associated names are the property of ArenaNet and NCSOFT.
Last updated 17 September 2026