Title card for Crit Pick's hub page on The Guild 1 Remake: Europa 1410
The Guild 1 Remake: Europa 1410

One city, one family, and a workshop to build on

The Guild 1 Remake: Europa 1410 is a medieval economic simulation and dynasty builder from Ashborne Games, published by THQ Nordic. It opened in Steam Early Access on 17 September 2026 at $19.79 (34% launch discount, $29.99 regular), and it looks back to the 2002 original Europa 1400: The Guild rather than continuing from The Guild 3. You start with one modest business in one of six cities, master a trade, marry, raise heirs and push into the town hall — and the early access build is single-player only, with multiplayer for up to twelve players coming in a later update. This hub is the reference sheet: what it is, what you get on day one, what the roadmap promises, and everything we write about it.

#simulation#strategy#earlyaccess#medieval#singleplayer
Last updated: 17 September 2026
Early access · since 17 September 2026 View on Steam Play the free demo
Latest

Newest Guild news

17 Sep 2026
Early access start
$19.79
Early access, PC
6
Cities at launch
8
Trades at launch

Windows only, on Steam. There is no console version, no Mac or Linux build, and no announced date for the 1.0 release beyond the studio’s stated target of summer 2027. The free demo stays on Steam, and Ashborne said it would be brought up to the early access build on the same day.

The game

What The Guild 1 Remake: Europa 1410 is

A medieval life and business simulation about one family in one city, played across multiple generations. You run a workshop, you marry, you raise heirs, and you try to turn a modest trade into a dynasty that outlives you.

Ashborne Games describes the game as drawing its inspiration from the 2002 original, Europa 1400: The Guild, rather than continuing from The Guild 3 — and the studio said so in as many words when it renamed the game in August 2026: “With this name change, we hope to clearly communicate that our game is inspired by the first Guild game, namely Europa 1400: The Guild.” That is the single most useful thing to know before buying. It is a remake in spirit, not a sequel, and the shape it copies is the one people remember.

The original game, Europa 1400: The Guild, came out in 2002, and it is what the guild series has been measured against ever since. The setting is the Holy Roman Empire in 1410, built as a living city rather than a map to paint. Craft and trade are one of the core pillars, as in every Guild game; the studio names three, the other two being family and the politics of the city. Around them sit the parts the series is actually remembered for: the family line, the rivalries, the court cases, and the slow climb from burgher to something closer to nobility.

The three names it goes by

You will see the game written several ways — The Guild: Europa 1410, The Guild – Europa 1410, and the current Steam title The Guild 1 Remake: Europa 1410. They are all the same game, and the store title is the newest of them.

Made by Ashborne Games, published by THQ Nordic

The developer is Ashborne Games; the legal footer on Steam reads “Developed by Ashborne Games s.r.o, Czech Republic”. There is no documented staff connection to 4HEAD Studios, who made Europa 1400 and The Guild 2, or to Purple Lamp and GolemLabs, who made The Guild 3. The publisher is THQ Nordic AB. Ashborne's most recent game was Last Train Home, a Czechoslovak Legion strategy game that THQ Nordic published in November 2023; before that the studio co-developed Comanche (2021) for the same publisher. It is new to this series, not to this publisher.

Day one

What the early access version contains

Eight playable trades, six cities, a ladder of city offices, and single-player only. That is the build that went live on 17 September 2026, and the studio has been unusually precise about where its edges are.

StatusEarly access · since 17 September 2026
Price$19.79 (34% launch discount, $29.99 regular) · early access
UnlockUnlocked 17 Sep 2026
Official titleThe Guild 1 Remake: Europa 1410
Full releaseTargeted for summer 2027
DeveloperAshborne Games
PublisherTHQ Nordic
PlatformPC · Windows · Steam
SettingHoly Roman Empire, 1410
ModesSingle-player · multiplayer later in early access
LanguagesEnglish full audio · German text and partial voice
DemoFree on Steam · update to the EA build announced
WishlistsOver 300,000 before launch

On languages the studio explained its own store page in September: it lists only what ships on day one, not what is planned. German text and a partial voice-over are in from the start, with the series’ original narrator Aart Veder reprising the German role — though Ashborne warns that a few strings will still read English at launch while technical issues are solved. French, Spanish, Czech, Polish, Russian and Simplified Chinese are confirmed as text localisations for later in early access. Ashborne points players with questions about localisation to its Discord server and the Steam forums.

The map

Six cities, and each one plays differently

Early access opens with Kuttenberg, Nuremberg, Graz, Wrocław, Freiburg and Landsfort Herle, which is the tutorial city. Each has its own properties and challenges depending on the trade you pick.

A city is divided into districts, and districts into smaller quarters that grow over time. A district can begin on the outskirts and later gain its own walls and gates; as you invest, new districts, marketplaces and denser architecture appear. Hold the relevant office and you get to steer that growth — walls, fountains, marketplaces, pillories. A quarter’s crime rate, the filth in its streets and its religious zeal all feed back into daily life there, which is the part that makes the city feel like a place rather than a backdrop.

Two more cities are planned on the road to 1.0, and Ashborne has said both will be chosen by community poll rather than announced.

Professions

Eight trades at launch, five more on the roadmap

Your profession is the business your household runs — its building, its workshop, its income — and each one has its own upgrades and its own gameplay experience. You make goods, you sell them, and you expand the household on what they earn.

Playable from day one

Smith, Stonemason and Joiner work metal, stone and wood. Tailor and Perfumer cover clothing and scent. Alchemist, Priest and Innkeeper cover potions, the pulpit and the tavern. Eight in total, all fully playable from the first day of early access.

Coming with the Stabby Update

Thief, Robber and Guard — the underworld and the law that chases it. The roadmap lists what your men will be able to do: patrol the streets, break into other citizens’ houses and workplaces, or waylay carts on the city’s outskirts. Combat and duels get a pass in the same update. No date has been given.

Coming with 1.0

Moneylender and Trader — loans, currency exchange and long-distance trade. These are the last of the additional professions, and both are held back to the full release, which the studio targets for summer 2027.

Automation, in its first form

Early access includes a first pass at delegation: make a family member the master of one of your businesses and it produces while you collect. The catch is that the relative has to have joined the guild of that trade first.

The town hall

The town hall: politics, courts and the uses of the law

Money alone does not get you a voice in the town hall. Offices do. The studio puts it plainly: you apply for offices and climb the social ladder by befriending, blackmailing or bribing fellow citizens in important places.

Offices are ranked in levels and you can only apply one step above the post you hold, so you start small — Town Servant, Night Watchman, Spy — and work up. Holding an office lets you set the rules everyone else lives under. The Treasurer legislates on inheritance tax and rent levels; the Inquisitor’s remit covers blackmail and kidnapping. The most prestigious offices put you among the handful of people who actually steer the city.

The law works in both directions, which is the series’ oldest joke and still its best one. Crimes leave evidence, and evidence can be used in court. You can drag a rival in front of a judge. You can also forge documents, turn up in penitent robes, or bribe and blackmail your way through the trial. Your own actions, lawful or otherwise, can advance a dynasty or end one.

Multiplayer

Playing with others comes later, not now

This is the single most important caveat on the early access build: it is single-player only. Multiplayer is on the roadmap, not in the box.

Online multiplayer is planned for up to twelve players — the roadmap phrases it as competing against up to eleven others — and it arrives with the second big update, the Backstabby Update, together with rivalries, alliances and an economy rebuilt around each city’s needs. No date has been announced for it.

Steam reflects this accurately: the store page lists Single-player as the only mode. An “Online Co-Op” entry visible on the page is a community tag, not a store category, and it does not mean the feature is in the build.

Roadmap

The road to 1.0

The road here was not short. Early access was originally set for 16 July 2026 and moved to September; the studio gave the reason in its own words: “In light of the feedback we’ve received on our demo, we have decided to move our Early Access release date, originally set for July 16, to September this year.” The game is still in active development, and Ashborne says as much about the parts that are not finished.

Ashborne published its early access roadmap on 11 September 2026. Regular updates with fixes and balancing run throughout the early access period; three larger updates change how the game plays. None of the three has a date.

1

Early access

17 Sep 2026 · 8 trades, 6 cities

2

Stabby Update

Thief, Robber, Guard · duels

3

Backstabby Update

Multiplayer up to 12 · new city

4

1.0 release

Moneylender, Trader · map + city

The Stabby Update also adds dynasty customisation, lets you rename children and buildings, and brings the first extra languages — which the studio was careful not to promise outright. The Backstabby Update pairs multiplayer with a deeper economy driven by each city’s demand. The 1.0 release adds guild gameplay, a reworked crime-and-punishment system and improvements to family life, alongside the last two trades, a new map and one more city.

Hardware

System requirements

Minimum CPUIntel Core i5-10400 or AMD Ryzen 5 3600
Minimum GPUNVIDIA RTX 2060 or AMD RX 5700 XT
Memory16 GB RAM
Storage20 GB
APIDirectX 12
Recommended CPUIntel Core i7-12700K or AMD Ryzen 7 5800X
Recommended GPUNVIDIA RTX 4070 or AMD RX 7800 XT

Windows only. Steam Cloud saves and Family Sharing are supported. The store page also lists a set of accessibility features: adjustable difficulty, save anytime, a mouse-only option, playable without timed input, custom volume controls, colour alternatives and camera comfort settings.

Buying it

Is it for you?

A quick read on who this early access build lands with, and what is still an open question.

Locked in
  • Out in early access since 17 September 2026, PC via Steam
  • Eight trades and six cities, including the tutorial city Landsfort Herle
  • A ladder of city offices, climbed one level at a time
  • English with full audio, German text with partial voice-over
  • A free demo, with an update to the early access build announced
  • A published roadmap with three large updates before 1.0
  • Dynasty, marriage and succession across generations
  • Steam Cloud, Family Sharing and a set of accessibility options
Not there yet
  • Multiplayer — single-player only until the Backstabby Update
  • Dates for any of the three roadmap updates
  • A firm 1.0 date beyond the summer 2027 target
  • Thief, Robber, Guard, Moneylender and Trader
  • Console versions, and Mac or Linux builds
  • French, Spanish, Czech, Polish, Russian and Chinese text localisation
  • A binding end to early access — the studio aims for summer 2027 and says the length depends on player feedback

Ashborne has said the early access price is a discount and that the price will rise for the full game, so waiting is not a free option here. Whether that is worth it depends almost entirely on whether you want the single-player dynasty game now or the multiplayer one later — and the free demo is there to answer that before you decide.

More

More on The Guild 1 Remake: Europa 1410

Questions

The Guild 1 Remake: Europa 1410 FAQ

Is The Guild 1 Remake: Europa 1410 out?

Yes, in early access. It opened on Steam on 17 September 2026 for PC on Windows. The full 1.0 release is a separate thing and is targeted for summer 2027.

How much does The Guild 1 Remake: Europa 1410 cost?

$19.79 (34% launch discount, $29.99 regular) on Steam. Ashborne has said the early access price is discounted and that it will increase for the full version. Any price you see on a key reseller before that is a guess, not an announcement — several were circulating before launch with no source behind them.

Is it a sequel to The Guild 3?

No. It carries “Remake” in its title, but Ashborne consistently describes it as inspired by the 2002 original, Europa 1400: The Guild, rather than a remake of it. The studio renamed the game in August 2026 specifically to make the lineage clear, saying it hoped to communicate that the game is inspired by the first Guild game.

Can you play The Guild 1 Remake: Europa 1410 with friends?

Not yet. The early access build is single-player only. Online multiplayer for up to twelve players is planned for the Backstabby Update, the second of three large updates on the roadmap, and it has no date. The “Online Co-Op” label on the Steam page is a community tag, not a store category.

Which cities are in the game?

Six at launch: Kuttenberg, Nuremberg, Graz, Wrocław, Freiburg and Landsfort Herle, which is the tutorial city. Two more are planned before 1.0, both to be picked by community poll.

Which professions can you play?

Eight from day one: Smith, Tailor, Joiner, Stonemason, Priest, Innkeeper, Alchemist and Perfumer. Thief, Robber and Guard arrive with the Stabby Update; Moneylender and Trader are held back to the 1.0 release. That makes thirteen in total.

Is there a German version?

Yes. German text and a partial voice-over ship with early access, with Aart Veder returning as the German narrator. Ashborne has warned that a few strings will still appear in English at launch while technical issues are resolved. English has full audio. French, Spanish, Czech, Polish, Russian and Simplified Chinese are confirmed as text localisations for later in early access.

Is there still a demo?

Yes, and it is free. The demo has been on Steam since June 2026, and Ashborne said it would be brought up to the early access build on launch day. Ashborne says it plans to keep the demo updated throughout early access and beyond.

What are the system requirements?

The minimum is an Intel Core i5-10400 or Ryzen 5 3600, 16 GB of RAM, an RTX 2060 or RX 5700 XT, DirectX 12 and 20 GB of storage. Recommended is an i7-12700K or Ryzen 7 5800X with an RTX 4070 or RX 7800 XT. Windows only — there is no Mac or Linux build.

Will it come to consoles?

Nothing has been announced. The Steam page lists Windows only, and neither Ashborne nor THQ Nordic has mentioned a PlayStation, Xbox or Switch version.

Who is making The Guild 1 Remake: Europa 1410?

Ashborne Games s.r.o., a Czech studio, with THQ Nordic publishing. There is no documented staff link to 4HEAD Studios, who made the 2002 original and The Guild 2, or to Purple Lamp and GolemLabs, who made The Guild 3.

What is on the early access roadmap?

Three large updates, none of them dated. The Stabby Update adds the Thief, Robber and Guard, better duels, dynasty customisation and the first extra languages. The Backstabby Update adds multiplayer for up to twelve players, rivalries and alliances, a reworked economy and a new city. The 1.0 release adds the Moneylender and Trader, a new map, one more city, guild gameplay and a reworked crime-and-punishment and family system.

Last updated 17 September 2026. Sources: the Steam store and demo listings for The Guild 1 Remake: Europa 1410, the Steam announcements “The Road to 1.0” (11 September 2026), “Europa 1410 – German Translation at EA Launch” (15 September 2026), “Europa 1410’s EA Release Date and Clarifying Our Vision” (20 August 2026) and “Update on The Guild – Europa 1410’s Early Access” (9 July 2026), and THQ Nordic’s own developer diaries. We list what the studio and publisher have stated; anything they have not pinned down stays under “not there yet”.