Class directory

Guild Wars 2 Classes

Guild Wars 2 has nine professions, and since the Visions of Eternity expansion each one has a core kit plus four elite specializations45 specialisations in total. This class breakdown lays out every profession, what it actually feels like to play, and all four of its elite specs with role and difficulty at a glance. Pick a profession to jump to its full guide and the builds we cover.

9 professions45 specialisationsRole & difficultyLinks to our builds
Basics

Guild Wars 2 armor types and class mechanics

Every Guild Wars 2 class wears one of three armor typesheavy (Guardian, Warrior, Revenant), medium (Ranger, Thief, Engineer) or light (Elementalist, Mesmer, Necromancer). Armor weight is fixed to the profession and shapes how tanky a class feels, but it doesn’t lock you into a role.

Heavy, medium and light armor

Heavy-armor professions are generally the most forgiving to learn on; light-armor professions trade durability for the strongest bursts and the highest skill ceilings. Your profession is chosen at character creation and can’t be changed — but you can make as many characters as you like, so trying every class is only an alt away.

No fixed trinity: every class can deal damage and support

Guild Wars 2 combat doesn’t use a rigid tank/healer/DPS trinity. Every profession can deal damage and bring utility, and each has its own class mechanic — from the Elementalist’s four elemental attunements to the Engineer’s kits and the Necromancer’s second health bar. That’s why every class is viable across all game modes: open world, fractals, raids, strike missions, WvW and PvP. Some lean on high sustain and strong utility, others on raw damage; and a profession run without an elite spec — its core build, like core Guardian or core Ranger — still holds its own alongside the other classes.

Heavy · Virtues

Guardian

The sturdy magical bruiser — aegis, boons and reflects that keep a whole group alive.

Dragonhunter

Heart of Thorns
Power DPS Intermediate

Turns virtues into a longbow-and-trap burst kit: drop a stack of physical traps under a boss, pull it in with greatsword and detonate.

Best for Front-loaded burst for fast T4 fractal clears; rigid but reliable.

Firebrand

Path of Fire
Quickness support / Condi DPS Advanced

Swaps virtues for three magical tomes plus axe and mantras. No longer mandatory, but still one of the most versatile quickness-support and condition platforms in organised groups.

Best for Players who want to carry a squad with quickness, stability and heals.

Willbender

End of Dragons
Power DPS Intermediate

Virtues become flowing, mobile attacks; sword and greatsword shadowstep you around the fight for constant multi-hit pressure.

Best for Solo open-world farmers and high-movement encounters.

Luminary

Visions of Eternity
Ranged support Beginner

The newest guardian turns into a ranged light-caster, folding virtue management into sustained pulsing auras.

Best for A low-stress way to give group support without standing in melee.

Heavy · Adrenaline

Warrior

The classic physical brawler — build adrenaline, unleash big, honest weapon bursts.

Berserker

Heart of Thorns
Power / Condi DPS Intermediate

Locks into an aggressive Berserk mode with primal bursts — competitive as power greatsword or a torch condition build.

Best for One of the highest raw-DPS picks in the game right now.

Spellbreaker

Path of Fire
Power DPS / Boonstrip / CC Beginner

Full Counter, heavy crowd control and effortless boon strips on a stable dagger or hammer set.

Best for A forgiving, self-sufficient pick for daily PvE and WvW duels.

Bladesworn

End of Dragons
Power DPS (burst) Advanced

Trades adrenaline bursts for a stationary Gunsaber sheath that charges a single massive Dragon Slash — the biggest strike number in the game.

Best for Players who love a high-risk charge-and-release payoff on stationary bosses.

Paragon

Visions of Eternity
Offensive support Beginner

A Guild Wars 1 return: shouts, chants and group-wide buffs in a tactical command role.

Best for Resilient support that keeps uncoordinated pug groups alive in chaotic meta events.

Heavy · Legends + Energy

Revenant

The armoured channeler — juggle two legendary heroes and a draining energy bar.

Herald

Heart of Thorns
Quickness support / Power DPS Beginner

Channels the dragon Glint: toggle pulsing upkeep facets, stay near the group and their boon bars fill themselves.

Best for The easiest quickness support to pick up and play.

Renegade

Path of Fire
Alacrity support / DPS Intermediate

Summons Kalla warband spirits from a shortbow for strong alacrity, and remains a high-burst condition or power spec.

Best for Organised squads that want alacrity plus real damage.

Vindicator

End of Dragons
Power DPS / Support flip Advanced

Replaces the dodge roll with a damaging dragoon leap and channels the Alliance stance to flip between DPS and reactive support.

Best for High-APM players who like a punchy greatsword and a dodge that hits.

Conduit

Visions of Eternity
DPS Advanced

Removes passive legend swapping: 'Release Potential' makes you spend accumulated affinity before each swap, forcing a fast, engaged rotation.

Best for Anyone who found core revenant too slow and wants constant decisions.

Medium · Pet companion

Ranger

The pet class — a simple combat loop backed by an AI companion you can modify or absorb.

Druid

Heart of Thorns
Healer Intermediate

Charges a Celestial Avatar form for burst healing, area CC and might stacking from a staff.

Best for Still the gold-standard dedicated healer for raids and fractals.

Soulbeast

Path of Fire
Power / Condi DPS Intermediate

Merges with the pet (Beastmode) to absorb its stats and skills directly, killing pet-AI problems.

Best for A lethal, front-loaded power or condition sniper.

Untamed

End of Dragons
Power DPS / Support Advanced

Tosses an Unleash buff between you and the pet to reset cooldowns and boost damage, on a hammer.

Best for High-APM players rewarded with big area cleave for clean execution.

Galeshot

Visions of Eternity
Ranged DPS Intermediate

Brings elemental wind mechanics: a mobile mid-to-long-range harasser that keeps its rotation on moving targets.

Best for Players who want consistent ranged damage without losing uptime.

Medium · Initiative + Steal

Thief

The high-mobility skirmisher — spend a shared Initiative pool instead of waiting on cooldowns.

Daredevil

Heart of Thorns
Power DPS Intermediate

Adds a third dodge bar and turns the roll into an offensive dash, wielding a physical staff.

Best for The most fluid, mobile melee combatant — repetitive over long sessions.

Deadeye

Path of Fire
Power DPS (single-target) Advanced

A rifle sniper using a Malice marking system for extreme single-target damage.

Best for Challenge-mode bosses; struggles where you must cleave trash.

Specter

End of Dragons
Alacrity support / Condi DPS Advanced

Gains a Shadow Shroud and a scepter that tethers to an ally for barrier and alacrity, or to an enemy to rot it down.

Best for Flexible support that can pivot to single-target condition damage.

Antiquary

Visions of Eternity
DPS / Utility Intermediate

Pilfers historical artifacts from enemies to gain unique temporary passives — a relic-collection mechanic.

Best for Adds the group utility and adaptability thief lacked in high-end PvE.

Medium · Tool Belt + Kits

Engineer

The versatile toolkit class — swap weapons for flamethrowers, grenades, turrets and gadgets.

Scrapper

Heart of Thorns
Power DPS / Bruiser / WvW support Intermediate

A durable hammer bruiser that converts damage dealt into personal barrier, plus gyros for superspeed and stealth.

Best for Mandatory in WvW zergs; a tanky, comfortable open-world solo pick.

Holosmith

Path of Fire
Power DPS Advanced

Adds a Photon Forge hard-light sword mode that builds heat as you use it — manage the gauge so you never overheat.

Best for A rewarding high-damage loop for players who like resource juggling.

Mechanist

End of Dragons
Alacrity support / Low-intensity DPS Beginner

Commands a programmable Jade Mech that tanks, draws aggro and applies boons while you shoot from safety — Power Mechanist hits ~38k on four buttons.

Best for The single easiest spec in the game, and a top low-intensity pick.

Amalgam

Visions of Eternity
Alacrity off-heal / Condi DPS Intermediate

Mutates with alchemical strains and morph skills, bridging kit-swapping and simple execution.

Best for An adaptable alacrity off-healer or durable condition dealer.

Light · Attunements

Elementalist

The elemental caster — cycle Fire, Water, Air and Earth for twenty skills on tap.

Tempest

Heart of Thorns
Alacrity healer / Cleave DPS Intermediate

Overloads an attunement by camping it, summoning big AoE storms, on a warhorn with auras.

Best for Excellent alacrity healer or high-cleave damage in stacked fights.

Weaver

Path of Fire
Power / Condi DPS Advanced

Attunes to two elements at once — one per hand — for unique dual-attack skills on sword.

Best for Notoriously demanding, piano-fast fingers; visually spectacular.

Catalyst

End of Dragons
Power DPS / Boons Advanced

Drops a stationary Jade Sphere to build combo fields and group boons, on a hammer with an energy gauge.

Best for High damage that suffers when a boss makes you reposition.

Evoker

Visions of Eternity
DPS Intermediate

Modernises the caster fantasy with deliberate, charged spellcasting — lock into an element to build devastating area spikes.

Best for A slower, more methodical rhythm than Weaver or Catalyst.

Light · Clones & Shatters

Mesmer

The illusionist — clones and phantasms that confuse, absorb and shatter for burst.

Chronomancer

Heart of Thorns
Quickness / Alacrity support / DPS Advanced

Bends time with wells and Continuum Split — freeze your cooldowns and resources, cast a full rotation, then rewind.

Best for Deep support or burst for players who enjoy setup and payoff.

Mirage

Path of Fire
Condi DPS Intermediate

Replaces the dodge with Mirage Cloak — evade without moving and fire special ambush skills — on axe or staff.

Best for An exceptional solo class and top condition dealer on slow bosses.

Virtuoso

End of Dragons
Power / Condi DPS (ranged) Beginner

Removes clone AI for a floating magazine of psychic blades above your head, thrown from a dagger.

Best for A popular, self-sufficient ranged pick with a straightforward rotation.

Troubadour

Visions of Eternity
Healer Intermediate

Turns the mesmer into a musical performer using acoustic illusions and anthems to shape the fight.

Best for One of the strongest dedicated full-healers in the current meta.

Light · Life Force / Shroud

Necromancer

The forgiving death-caster — a second health bar, minions and relentless attrition.

Reaper

Heart of Thorns
Power DPS Beginner

A slow melee juggernaut: Reaper's Shroud hands you a greatsword-scythe that shreds packs of enemies.

Best for Arguably the best solo open-world farming spec ever made.

Scourge

Path of Fire
Condi DPS / Barrier support Beginner

Trades the personal shroud for stationary sand shades that barrier allies, strip boons and tick condition damage from range.

Best for A safe, forgiving ranged pick that supports while it damages.

Harbinger

End of Dragons
Power / Condi DPS Intermediate

Drinks elixirs to inflict Blight on itself — trading maximum health for big condition damage and mobility, on a pistol.

Best for A high-risk, aggressive magical gunslinger playstyle.

Ritualist

Visions of Eternity
Support / Strike DPS Intermediate

A Guild Wars 1 homage: bind spirits and channel ancestral energy for area denial and life-siphoning support.

Best for Steady support that slots cleanly into uncoordinated daily groups.

Start here

Beginner-friendly Guild Wars 2 classes

If you’re new, the most forgiving classes are the Necromancer and the Engineer. Necromancer (with the Reaper elite spec) has the highest health pool and a second health bar to absorb mistakes; Engineer’s Mechanist commands a pet Jade Mech that tanks and fights while you play at your own pace. Both are excellent for solo play and among the easiest classes to take into endgame content. Guardian, Warrior and Ranger are also comfortable starting points.

Ready to build?

Every build we cover, grouped by class and filterable by game mode — each links straight to the full write-up with gear, skills, traits and the build code.

Open the GW2 Builds Library →

Profession & elite-specialization artwork and icons © ArenaNet, via the official Guild Wars 2 API.

FAQ

Class FAQ

How many classes and specs does Guild Wars 2 have in 2026?

Nine professions. Since the Visions of Eternity expansion (October 2025) each profession has a core kit and four elite specializations, for 45 specialisations total.

What is an elite specialization?

An elite specialization is an unlockable third trait line that reshapes a profession — a new weapon, new skills and a changed profession mechanic. You can slot one at a time, so a profession plays very differently depending on which elite spec you run.

Which class should a beginner pick?

Necromancer (Reaper) and Engineer (Mechanist) are the most forgiving for new and solo players thanks to a second health bar and a pet mech respectively. Every profession can clear all standard content, so pick the one you enjoy playing.

Can you change your profession in Guild Wars 2?

No. Your profession is chosen at character creation and can’t be changed afterwards — but you can create multiple characters, so you can play every class on one account.