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Hero’s Hour 2 — everything we know

Hero’s Hour 2 is a turn-based strategy RPG auto battler where grand empires clash across procedurally generated maps. You build grand cities, raise mighty armies, and fight massive, fast-paced battles to vanquish your foes — the sequel to the cult 2022 hit Hero’s Hour, now published by Hooded Horse and made by a three-way team led by original creator Benjamin “ThingOnItsOwn” Hauer. Powerful heroes lead asymmetric factions of the dead, the living and everything in between, and the whole thing runs on the tension between careful turn-based planning and the messy pixel swarms that decide your fights. This page gathers every confirmed detail in one place and updates as news drops.

Turn-based strategy RPGAuto battlerAsymmetric factionsSingle + multiplayerMod support unconfirmedPC — SteamRelease: delayed, new date TBA
Last updated: 19 October 2026
Facts

Where things stand

StatusIn development — announced, wishlists open
DevelopersBenjamin “ThingOnItsOwn” Hauer, Unleash The Giraffe, LautaroArino
PublisherHooded Horse
GenreTurn-based strategy RPG auto battler (4X / grand-strategy leanings)
SettingDark high fantasy — “violence is the supreme authority”
MapsProcedurally generated
ModesSingle-player, Online PvP, Online Co-op
ModdablePlayer-tagged on Steam; not confirmed
PlatformsPC — Windows & SteamOS/Linux (Steam)
Languages16 — interface & subtitles (incl. German); no full audio
PriceTBA
ReleaseDelayed — no new date announced; Early Access planned
Timeline

Hero’s Hour 2 news and updates

6 October 2026 · Delay
Late-2026 launch plan postponed; no new date yet
The developer says the game needs more development time and has pushed back its intended late-2026 release. It gives no new year or date. A playtest and demo are planned without dates. Official developer update.
6 August 2026 · Status
Steam listed a 2026 release (superseded by the 6 October delay); multiplayer confirmed
At the time, Steam showed a planned 2026 release, with single-player, online PvP and online co-op listed. Hooded Horse’s announcement press release says the game is “coming to PC via Steam Early Access”. GameStar and Turn Based Lovers both frame it as a natural, bigger next step for fans of Heroes of Might & Magic III. This tracker updates the moment a firmer date or Early Access window is confirmed.
11 December 2025 · Announcement
Hero’s Hour 2 announced at the Find Your Next Game Winter Showcase
Hooded Horse revealed Hero’s Hour 2 with an announcement trailer, moving from original solo developer Benjamin Hauer (under Goblinz for the 2022 original) to a development team — Hauer, Unleash The Giraffe and LautaroArino — with a bigger map, more factions and deeper progression promised.
Screens

Hero’s Hour 2 screenshots

Hero’s Hour 2 screenshot 1
Hero’s Hour 2 screenshot 2
Hero’s Hour 2 screenshot 3
Hero’s Hour 2 screenshot 4
Hero’s Hour 2 screenshot 5
Hero’s Hour 2 screenshot 6
Hero’s Hour 2 screenshot 7
Hero’s Hour 2 screenshot 8
Hero’s Hour 2 screenshot 9
Hero’s Hour 2 screenshot 10
Hero’s Hour 2 screenshot 11

Screenshots via the game’s Steam store page · © their respective rights holders.

Detail

What’s confirmed about Hero’s Hour 2

Here’s everything the team has shown so far, starting with the core loop and moving out to factions, heroes, empire-building, events and multiplayer — with the open questions, a firm date and price, flagged at the end.

16

Languages

Win + Linux

PC (Steam)

PvP + Co-op

& single-player

TBA

Release window

The core loop — a turn-based strategy RPG with real-time battles

Hero’s Hour 2 blends turn-based, strategic nation-building with real-time auto-battler combat — an auto battler in the sense that, once armies meet, the fight plays out largely on its own, with your build, positioning and spells deciding it. You move heroes and armies across a procedurally generated map in classic turn-based fashion, then hundreds of small pixel-art units pour into chaotic real-time battles. It’s the same loop that drew comparisons to Heroes of Might & Magic III, now with a bigger map and more to learn.

Asymmetric factions, each playing differently

The factions are asymmetric: each side plays by its own rules, with distinct units, buildings, heroes and skills rather than reskins of a shared roster. Will you take charge of the forces of the Crown, with their gallant knights and soaring dragons? Prefer worldly priests over flying beasts? Or lead one of the Crypt factions, raising the dead to fight alongside fell beasts? Each faction features unique heroes, units, buildings and skills, presenting varied opportunities and endless possibilities — and those who find powerful, creative synergies reign above all.

Heroes, skill trees and wild abilities

Each faction is home to multiple heroes of varying classes, each with their own strengths, weaknesses and unique skill trees — branching upgrade paths that specialise each hero — and each able to turn the tide of battle. You recruit these mighty heroes to lead your armies and equip them with devastating weapons, enchanted armour, mysterious trinkets and powerful artifacts. The abilities get gleefully strange: enhance a hero’s melee with Dragonform, momentarily transforming them into a Dragon; devour your own units to grow stronger; or lean on hexing skills that can turn even the strongest opponent into buckets of frogs.

Conquer, build and grow your empire

As you spread your influence through conquest, you unlock more powerful options for strategic dominance. Conquer cities and make them your own, building varied structures to recruit troops or to strengthen those already under your banner. Capture mines, lumber yards and other strategic points to build the economic foundation your empire stands on — and seize them from your enemies to stop them doing the same.

Branching events and risky synergies

From start to finish, strategic choice dominates. You’ll stumble on unique opportunities that can completely alter your path to power, and seek out artifacts that strengthen your best soldiers. Will you sacrifice your weakest units to a Volcanic Cult you happened upon, taking their offer to raise Demons to fight for you? Or avoid the temptation and pursue devastating spells and upgrades that make even a lowly militiaman a threat?

Single-player, multiplayer and mod support

Whether you play alone or with friends, Hero’s Hour 2 blends RPG progression and auto battling mechanics for endless replayability. It supports single-player, online PvP and multiplayer co-op, so you can lead armies of Vampires, Liches, Gryphons, Skeletons and never-before-seen creatures against the AI or human opponents. Steam users have tagged it as moddable, but the developers have not confirmed mod support.

Who’s making it — the team and Hooded Horse

For anyone who loved the first game, this is a natural next step. The original Hero’s Hour (2022) was a solo project by Benjamin “ThingOnItsOwn” Hauer; the sequel is made by a three-way team — Hauer, Unleash The Giraffe (Seer’s Gambit, Obsidian Prince) and LautaroArino — and published by Hooded Horse, not Goblinz. The pitch is bigger and deeper: a larger map, more factions, more heroes and units, and richer progression built on that autobattler foundation.

The quick version

Everything the team has shown, side by side with the questions still open.

What we know

  • Turn-based strategy RPG auto battler — build cities & armies, then win real-time battles
  • Asymmetric factions (Crown, Crypt, forest creatures & more), each with unique heroes/units/buildings/skills
  • Heroes level via skill trees, wield powerful artifacts, and use wild abilities (Dragonform, devouring units, hexing)
  • Conquer cities, capture mines, build an economy
  • Branching events and risky synergies shape each run
  • Single-player, online PvP and co-op
  • PC (Windows & Linux) via Steam, 16 interface languages

Not confirmed yet

  • A new release date and price (2026 target withdrawn on 6 October)
  • The full faction and hero roster
  • Dates for the planned playtest and demo
  • Console versions
  • Wishlist figures

Sources: the Steam store page · Hooded Horse’s announcement press release (11 December 2025) · press coverage from GameStar and Turn Based Lovers. The open questions are a new release date and price after the 6 October delay; this page updates when they are confirmed.

FAQ

Hero’s Hour 2 questions, answered

What is Hero’s Hour 2?

It’s a turn-based strategy RPG auto battler — the sequel to the 2022 cult hit Hero’s Hour — published by Hooded Horse. You build cities and raise armies on a procedurally generated map in turn-based fashion, then watch hundreds of units clash in chaotic real-time battles. Powerful heroes lead asymmetric factions with unique units, buildings and skills.

When is the Hero’s Hour 2 release date?

The developer postponed its late-2026 launch plan on 6 October 2026 and gave no replacement date or year. Early Access is still planned, but no firm date or price has been confirmed. Read the developer update. This page updates the moment that changes.

Is Hero’s Hour 2 multiplayer?

Yes. The Steam page lists single-player, online PvP and online co-op, so you can play solo against the AI or take on (or team up with) other players.

What platforms is Hero’s Hour 2 on?

PC via Steam, on both Windows and SteamOS/Linux. No console versions have been announced.

How is Hero’s Hour 2 different from the original?

The original Hero’s Hour (2022) was a solo project by Benjamin “ThingOnItsOwn” Hauer under Goblinz. The sequel is made by a development team (Hauer, Unleash The Giraffe and LautaroArino) and published by Hooded Horse, and it’s pitched as bigger and deeper — a larger map, more asymmetric factions, more heroes and units, and richer progression.

Is Hero’s Hour 2 moddable?

Not confirmed. Steam’s Moddable tag is user-defined; the developers have not confirmed mod support.

What languages does Hero’s Hour 2 support?

Sixteen, as interface and subtitles: English, French, Italian, German, Spanish (Spain), Czech, Hungarian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified and Traditional Chinese, Turkish and Ukrainian. There’s no full voice audio.