Creator interview · Crit Pick

ItsZebraTV interview: making a story out of a bad idea

A bookshop selling one book, plans that fall apart, and the work behind a challenge channel. ItsZebraTV talks indie games, YouTube and being found.

Written interview
Behind the channelShare ↗
ItsZebraTV mascot wearing a black helmet with an orange startled face display and holding popcorn.
Official ItsZebraTV mascot artwork, from the ItsZebraTV press kit.

ItsZebraTV is a gaming creator whose main YouTube channel focuses on simulator and management games. The idea is to find an entertaining story inside a game's systems, often by setting a challenge that makes an ordinary job much harder. There is also a separate ItsZebraTV Horror channel for the indie horror side.

Bookshop Simulator is one example: instead of building a varied inventory, Zebra came up with the idea of running a shop that sells only one book. The appeal is finding out whether that restriction can work and what happens along the way. TCG Card Shop Simulator is another game Zebra has spent time with, including a Short whose response helped shape how they think about future videos.

Alongside the channels, ItsZebra.tv brings together written reviews, guides and recommendations. That gives players another way to find a game or get an answer without watching a full playthrough.

I wanted to know how Zebra spots a challenge worth recording, how much gets planned, and what happens when the game takes things in another direction. We also talked about audience feedback, building a website alongside YouTube and what makes a useful approach from an indie developer. Here is our written interview.

This written interview is part of a cross-feature between Crit Pick and ItsZebraTV. We each asked the other about discovering and covering smaller games. The answers below were supplied by ItsZebraTV; paragraph breaks have been added for readability. You can also read ItsZebraTV’s interview with Isabella about Crit Pick.

Finding a story in a smaller indie game

Isabella · Crit Pick

When you're looking at a smaller indie game, what makes you think, “There's a story or a challenge here”? Could you walk me through a specific game that sparked a video idea?

ItsZebraTV

I try to look beyond what the developer intended the player to do and think about what ridiculous situation I could create within the game’s mechanics.

Simulator games are especially great for this because they’re usually designed around running a business, making money, or completing tasks efficiently. My first instinct is often to ask, “Okay, but what if I did this in the absolute worst way possible?”

For example, with Bookshop Simulator, I came up with the idea of running a bookstore while only selling one book. The game gives you all these opportunities to expand your inventory and grow your business, but deliberately restricting myself creates an entirely different experience.

Suddenly, there’s a story. Can I actually make this work? How badly will it go? Will I somehow become successful despite making terrible business decisions?

That’s what I’m looking for. The game provides the playground, but the challenge gives viewers a reason to stick around and see what happens.

Planning a challenge and leaving room for chaos

Isabella · Crit Pick

How much of a challenge video do you plan before recording, and how much comes from unexpected things happening while you play?

ItsZebraTV

I generally go into a recording with a clear premise, a few goals, and a rough idea of how I’d like the video to unfold.

But I don’t want to script the actual gameplay too heavily because some of the funniest moments happen when everything falls apart.

Simulator games are unpredictable in a way that makes them perfect for this. You might start recording with a perfectly reasonable plan, and 20 minutes later you’ve created a financial disaster, ruined a customer’s day, or discovered a mechanic that completely changes the direction of the video.

I think there’s a balance between planning enough to make the video interesting and allowing yourself to react naturally.

The challenge also has to be understandable immediately. I want someone who’s never heard of the game to understand what I’m attempting and why it might be entertaining.

Ideally, the viewer is following a story rather than just watching somebody play a game.

What viewers notice in TCG Card Shop Simulator

Isabella · Crit Pick

Has your audience ever helped you see a game differently or discover something you might otherwise have overlooked? Could you share an example?

ItsZebraTV

Absolutely, although I think audience feedback can come in different forms.

My channels are still relatively small, so I’m not going to pretend I have a massive community directing every decision. But I pay attention to which ideas connect with people, especially when the results surprise me.

One example is TCG Card Shop Simulator. I’ve spent a lot of time with that game, but one of my Shorts performed particularly well compared with some of my longer content.

It reinforced something I’ve been learning: sometimes viewers connect more with a funny, self-contained moment than with the actual management or progression systems of a game.

That has influenced how I think about future videos. Instead of asking only whether a game has enough content to record, I increasingly ask whether there’s a memorable situation, character, or story hiding inside it.

I also try not to assume my perspective is the only interesting one. Different players find entirely different things entertaining about the same game, and that’s something I want to keep learning from as the community grows.

Why build ItsZebra.tv alongside YouTube?

Isabella · Crit Pick

You're building ItsZebra.tv into a home for guides, reviews, and recommendations alongside YouTube. What made you want that written side, and what can it offer players that your videos can't?

ItsZebraTV

A big part of it came from realizing how quickly YouTube content can disappear from people’s attention.

You can spend hours recording and editing a video, publish it, and then watch it gradually disappear into the enormous amount of content being uploaded every day. But the information and experience inside that video can still be useful months or even years later.

That’s what motivated me to start developing ItsZebra.tv into something more substantial than a basic creator website. I wanted a place where someone searching for a specific game, a gameplay question, or recommendations for their next simulator could discover my content without needing YouTube to recommend it first.

The written side also serves a different purpose. Someone might not want to watch a 40-minute video to figure out whether a game is worth buying. They might prefer a quick review, a guide, or a list of similar games.

That’s where my Cyber Stripe rating system comes in. It’s my way of giving people an at-a-glance understanding of a game while keeping some personality in the reviews. Horror games even get a “Soiled Pants Risk” rating, which probably tells you everything you need to know about how seriously I take myself.

I’m also trying to connect everything together. A game can have its own review, guide, recommendation listing, and YouTube playthrough, all accessible from one place.

Ultimately, I’d love for ItsZebraTV to become somewhere people visit specifically to discover unusual games, rather than somewhere they only end up after watching one of my videos.

What makes an indie developer's pitch useful?

Isabella · Crit Pick

What's one thing an indie developer has done that genuinely made covering their game easier, and one common outreach mistake you wish developers would avoid?

ItsZebraTV

The developers who make the biggest impression are usually the ones who respect a creator’s time and demonstrate that they’ve actually looked at what the channel covers.

A recent example was an indie horror developer who discovered my submission page and sent over a concise explanation of their game, why it might fit my horror channel, a gameplay preview, and an offer of access without any obligation to cover it. That’s exactly the kind of approach I appreciate.

It doesn’t need to be an elaborate email. Give me a clear idea of what makes the game interesting, provide a Steam page or playable demo, and let me decide whether there’s something I can do with it.

A proper press kit is also extremely helpful. Screenshots, logos, gameplay footage, and accurate release information make it much easier to put together a professional video or written feature.

As for mistakes, the biggest one is treating every gaming creator as interchangeable. Sometimes I’ll receive pitches that have absolutely nothing to do with either of my channels. You can usually tell when someone has sent the same message to hundreds of people without checking who they’re contacting.

Another thing I’d encourage developers to remember is that a smaller creator can’t always promise immediate coverage. Many of us are balancing content creation with full-time jobs and other responsibilities.

And receiving a review key shouldn’t create an expectation of positive coverage. An honest review benefits everyone more in the long run.

I think the best relationships happen when developers and creators understand that they’re both trying to get something they’re passionate about in front of the right audience.

Where to find ItsZebraTV

You can find simulator and management videos on ItsZebraTV's main YouTube channel, or head to ItsZebraTV Horror for the horror side. ItsZebra.tv brings together the videos, written guides, reviews and game recommendations. Developers can find the current submission details on the For Developers page.

Sources

Official ItsZebraTV mascot artwork, from the ItsZebraTV press kit.
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