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Aniimo — everything we know

Aniimo is a free-to-play, open-world creature-catching action RPG from Pawprint Studio, the FunPlus label. You play a Pathfinder exploring the world of Idyll, catching Aniimo — magical creatures you capture, train and evolve — and its signature trick, Twining, lets you merge with a caught Aniimo to move, solve puzzles and battle through its abilities. The studio’s pitch: embark on an epic journey full of exploration, discovery and adventure. This page covers the release window, platforms, gameplay and closed beta. Aniimo is slated to launch on 16 September 2026 on Xbox Series X|S, PlayStation 5, PC and mobile. Here is everything the studio has confirmed — and what’s still open.

Last updated: 10 September 2026

The facts, at a glance

Release
16 September 2026, 10:00 UTC+8 — that is 02:00 UTC (PC & consoles) · 23 September 2026 (iOS & Android)
Platforms
PC (Steam, Epic, Xbox) · Xbox Series X|S · Xbox cloud gaming · PlayStation 5 · iOS · Android
Price
Free-to-play — but Xbox lists an online subscription as required on console (Game Pass Core or Ultimate, sold separately)
Age rating
USK 6 in Germany — descriptors for comic violence and a dark atmosphere, plus in-game purchases and user interaction
Genre
Open-world creature-catching action RPG, solo or online
Setting
Idyll — a vast open world, with the floating city of Astra as its social hub
Signature mechanic
Twining — merge with a caught Aniimo and play as it
Developer
Pawprint Studio (a FunPlus studio)
Publisher
Pawprint Interactive Entertainment Pte. Ltd. (FunPlus)
Modes
Open-world multiplayer — co-op and PvP (Egg Heist, a PvEvP race to Twine with an egg and escort it out)
Beta
Global Closed Beta — 9–25 July 2026, on PC (Steam), iOS, Android

Updates

10 September 2026 · Video
Twining explained, six days before launch
Pawprint published a mechanics video on 10 September: “Unleash the endless potential of Aniimo by Twining with them. Explore and discover hidden wonders, command the elements, connect with life in many forms ... or even start a brawl!” Two days earlier the channel posted a gamescom recap, “we are stoked we get to meet you again in Idyll”.
Neither is a launch trailer, and neither mentions preload. The launch itself is unchanged: 16 September for PC and consoles, 23 September for mobile. The Xbox pre-order listing now carries the start time in the publisher’s own words — “Aniimo will officially launch as a free-to-play title on September 16, 2026 at 10:00 (UTC+8)” — and sets the pre-order deadline at 09:59 (UTC+8) the same day. Epic still shows no date at all.
5 September 2026 · Launch
The launch hour is pinned, and the Steam date artefact settles
The 10:00 UTC+8 start is now backed by three storefront sources rather than one: Steam’s stored unlock time reads 16 September 2026 at 02:00 UTC, the store countdown matches it, and the PlayStation listing shows the same instant as 9/16/2026 04:00 AM GMT+2. 02:00 UTC is exactly 10:00 in UTC+8, so all three describe one moment. That also explains the date that had been flickering on the Steam page between 15 and 16 September — a launch just after midnight UTC reads as the previous day anywhere west of UTC−2. As of 5 September the Steam page shows 16 September, and the developer letter remains the authority either way. Pre-registrations passed 30 million and stood at 30,338,326 on 5 September at 18:10 UTC. Epic still shows no date at all.
3 September 2026 · Dev Letter
Dev team letter: launch build overhauled, Xbox cloud gaming named
Pawprint published “A Letter from the Aniimo Dev Team” on 3 September. It repeats the launch dates verbatim — “Aniimo launches worldwide on PC, console, and Xbox cloud gaming on September 16, with the mobile version arriving September 23” — and that sentence names Xbox cloud gaming as a launch platform for the first time. The rest is a list of changes made after beta feedback: the Rune system is gone from training and Capability Awakening can be reset freely below level 60; Legendary Aniimo drop the repeat grind for a craftable Legendary Aniipod and a one-off story encounter, called “the template for every Legendary Aniimo encounter to come”; Prismana gets a flat trigger chance, a Lucky Strike catch mechanic and new Umbral Aniimo; and the Home/RV area gains a multi-area map, house building and furniture sharing by code.
1 September 2026 · Game Pass
Game Pass gets a reward pack, not the game
Microsoft’s September Game Pass update lists Aniimo under In-game Benefits rather than the catalogue: “Aniimo (Cloud, XBOX Series X|S, and PC) – Coming September 16”, with Ultimate, Premium, Essential and PC Game Pass subscribers unlocking a monthly reward pack of one Aniipod Ultra, 15 Growth Flowers and 300 Glimmer. Aniimo is free-to-play either way — headlines calling it a Game Pass launch title have the relationship backwards.
Upcoming · Review
Our verdict, once we’ve played it
The Global Closed Beta wrapped up on 25 July 2026 — see the entry below. Our verdict lands here once we’ve played the finished game; until then this page carries no score.
31 August 2026 · Event
A pre-launch web event is running until 3 September
Pawprint’s own newsroom lists a browser-based warm-up event, “Time to Aniimo”, with the window given verbatim as “Event Time: August 26, 2026, 10:00–September 3, 2026, 23:59 (UTC+8)”. It runs in English, Japanese, Korean and Traditional Chinese, and the reward is a “Limited-Edition Profile Card Background” handed out at global launch.
Storefront check on 31 August 2026: Steam and the FunPlus game page now both carry 16 September for PC and consoles and 23 September for mobile, so the last of the “Q3 2026” placeholders is gone. The Epic Games Store page still reads “Coming Soon” with no date on it.
26 August 2026 · Tech
NVIDIA ACE after launch — talking to your Aniimo instead of clicking
A second post from Pawprint the same day, and this one is about the technology rather than the date. NVIDIA ACE arrives in a post-launch update and replaces menu navigation with plain speech: you chat with your Aniimo, teach them skills and send them off to gather resources by voice, and they answer with what the studio calls dynamic emotions. It runs on your own machine — a fine-tuned Nemotron Small Language Model hosted locally on the player’s GPU, not in the cloud. At launch itself the game ships with DLSS 4.5 including Dynamic Multi Frame Generation, and it will be on GeForce NOW from day one for anyone with an Ultimate membership.
25 August 2026 · Opening Night Live
Launch date locked in — 16 September, with mobile on the 23rd
Pawprint said it had something for Opening Night Live, and it delivered — in the pre-show rather than the main show. The trailer pins down the global launch: PC and consoles on 16 September, mobile a week later on 23 September. That mobile date is new, and the studio has now put the whole thing in a post of its own rather than leaving it to store listings. Steam carries the date as of today; Epic still shows no date at all.
23 August 2026 · gamescom
Pawprint promises news for Opening Night Live
Ahead of the show, Pawprint told followers to come by the booth — and to “tune in to Gamescom Opening Night Live on August 25, 2026 for some exciting news!” That is the studio’s own wording. Aniimo is not on any of the published Opening Night Live line-ups, so what actually gets shown is anyone’s guess until the show runs.
14 August 2026 · Pre-order
The pre-order packs reach Xbox, and a second store carries the date
Pawprint put the Aniimo pre-order packs on the Xbox store on 14 August — Advanced Edition at €9.99 and Collector’s at €22.99, with an Xbox-exclusive “Doggo Dude” item. The listing carries a machine-readable release date field of 9/16/2026 and repeats the launch wording word for word: Aniimo goes free-to-play on September 16, 2026 at 10:00 (UTC+8). That makes Xbox the second storefront to carry the date after PlayStation. Steam and the Epic Games Store both still read “Coming soon”, and there is still no release announcement from Pawprint or FunPlus themselves.
13 August 2026 · Release date
A release date, and two paid pre-order packs
Aniimo finally has a day. Pawprint Studio’s own PlayStation Store listing states that the game “will officially launch as a free-to-play title on September 16, 2026 at 10:00 (UTC+8)” — 04:00 CEST the same morning. That sits inside the Q3 2026 window the studio has carried since June, so nothing slipped. Alongside it, two paid pre-order packs appeared for PS5: the Advanced Edition at $9.99 / €9.99 and the Collector’s Edition at $19.99 / €23.99. Each bundles a Fluffy Friend accessory — flagged as a PlayStation pre-order exclusive — and a Companion Handbook in the matching tier, whose exclusive Prismana Aniimo egg hatches at the Outpost Hatchinator with Perfect Potential. Pre-orders close on 16 September at 09:59 (UTC+8), an hour before launch. The base game stays free-to-play; these packs are extras on top.
29 July 2026 · Event
Aniimo is coming to Gamescom 2026
Aniimo’s official channels announced the creature-catching RPG is heading to Gamescom 2026 in Cologne (26–30 August) — its first public showing after the Global Closed Beta wrapped on 25 July. Pawprint Studio says booth and event details are still to come. The launch window stays Q3 2026, with no exact date yet. Update, 15 August: the official gamescom exhibitor directory now lists Pawprint Interactive Entertainment Pte. Ltd. in Hall 6.1, stand C041 under the Aniimo brand, which settles the booth question. The studio has also confirmed giveaways around the show — seven custom Susuta Xbox controllers running 13–19 August via Discord, and prizes at the booth itself including an Alienware Aurora 16 and an NVIDIA RTX 5080.
25 July 2026 · Beta
The Global Closed Beta wraps up
FunPlus closed the Global Closed Beta on 25 July with a send-off video on the official channel, “The Promise to See You Again”. The studio later shared the run’s numbers: more than 10.7 million Aniimo caught, with Helmut, Emberpup and Wisptis the three most-caught creatures. The launch window is still Q3 2026, with no day attached.
23 July 2026 · Beta
The Global Closed Beta gets an end date
Pawprint Studio confirmed the Global Closed Beta will close on 25 July 2026 — 23:59 (UTC+8) for AP, 11:59 (UTC−4) for NA and 15:59 (UTC+0) for EU. It pins down a date that had only been inferred from the dev Q&A schedule until now. As a data-wipe test, all progress is deleted when the servers close.
There is a keepsake, though: through the Bonded Promise event, players can preserve one Aniimo and reunite with it when the game officially launches. Aniimo is still slated for a Q3 2026 window, with no exact release date yet.
9 July 2026 · Beta
The Global Closed Beta is live
Aniimo’s Global Closed Beta opened on 9 July 2026 (UTC+8), with pre-loading from 8 July. Pawprint Studio calls it a “limited access, non-charging, data-wipe beta” — progress does not carry over. It runs on PC (Steam and the official launcher), iOS and Android; there was no console build in this round.
A trailer marked the opening and showed what the test carries: Crescent Bay, a new water-themed region; new Aniimo including Saucite, Bubbeep, Popapus and Gachapus; Prismana forms for Panpanta and Dreaple, plus Sea of Flower forms for Budsquire and Thornblade; Aniimo trading between players; an expanded Homeland to decorate and plant; and a social hub with the Nimbi delivery service, new clothing shops, blind-box buildings and a first look at the Pet Park.
8 June 2026 · Launch window
Q3 2026 launch window set, and the platform lineup grows
A new gameplay trailer at the Future Games Show pinned Aniimo to a Q3 2026 launch window and confirmed the full lineup: Xbox Series X|S, PlayStation 5, PC via Steam, Epic Games Store and Xbox, plus iOS and Android — PS5 and Epic joining the Xbox, PC and mobile platforms shown at the reveal.
The trailer also showed the beta content: a new water-themed region, the Island of Peace; the Diamond Egg Heist PvP mode; new boss challenges (Bubbask and Coraliz); Aniimo trading between players; expanded Homeland customisation off your RV base; and new Aniimo including Bubbeep, Popapus, Mophling and Sausite.
December 2025 · The Game Awards
A second-beta trailer at The Game Awards
Aniimo returned during The Game Awards 2025 with a new trailer and sign-ups for a second closed beta in early 2026, opening the door to Xbox Series X|S, PC and mobile players. The beat kept the game visible between showcases and previewed more of Idyll.
September 2025 · Tokyo Game Show
A follow-up trailer and a design contest
Aniimo brought a new trailer to Tokyo Game Show 2025 and announced a creature-design contest, its first look after the summer reveal — a sign the studio is leaning on community involvement while the game is still in development.
June 2025 · Reveal
Revealed at the Xbox Games Showcase
Aniimo broke cover during the Xbox Games Showcase as a free-to-play, open-world creature-catching action RPG set on the continent of Idyll, launching as an Xbox Play Anywhere title with Xbox Cloud support and targeting 2026. The studio laid out the pillars — catch creatures with Aniipods, battle in real time, and Twine with an Aniimo to become it — and opened sign-ups for the first PC closed beta.

Sources: the Xbox Games Showcase reveal and Xbox Wire, the FunPlus / Pawprint Studio announcements (Future Games Show launch-window and Global Closed Beta), The Game Awards 2025 and Tokyo Game Show 2025 trailers, and the official Aniimo site. Each dated entry above is its own source.

What’s confirmed

Everything below is what the studio and publisher have said on the record. Where something is still open, it’s flagged under “what’s still open.”

16 September 2026
launch window
Free
to play
5
platform families
Twining
become your creature
Who’s making it

Aniimo is developed by Pawprint Studio, a studio under FunPlus — one of the largest privately held companies in gaming — which the team calls a next-gen creature-catching open-world RPG and “the game of our dreams.” It was revealed at the Xbox Games Showcase in June 2025 as a passion project built around an open world with room to grow. The game’s publisher is Pawprint Interactive Entertainment Pte. Ltd., FunPlus’s Singapore label; it was published under the Kingsglory name until April 2026.

Idyll, a vast open world

You play a Pathfinder exploring the vast continent of Idyll, a living open world the studio calls “alive with beauty” — where unique Aniimo appear according to environment, weather, natural phenomena and time of day, so which creatures show up, and how they behave, changes as you travel. Idyll is pitched as the perfect setting to capture, to Twine and to find answers, and immersive exploration is meant to carry it: you can glide, dive and burrow, so you can step foot almost anywhere and help the Aniimo reach their full potential.

Above it floats Astra, a metropolis in the sky that acts as the social hub where you meet other Pathfinders, shop and compete. Each Pathfinder owns a personal RV parked at a campsite in the open world, where you meet and interact with other players — camping and roadtrips with your friends, in the studio’s framing. Take the RV back to the Homeland and you can plant crops, build decorations and freely arrange your space, transforming the entire Homeland into what the studio bills as a “warm, fun” interactive immersive paradise.

Twining is the hook

Twining is the mechanic the whole game is built around. By forming a spiritual bond with a caught Aniimo, you essentially become it — seeing the world from a brand new perspective and playing with new abilities. Use an Aniimo’s skills to solve puzzles, win battles and overcome challenges: one might burrow through terrain to dodge attacks, another might use special vision to spot danger. Twining turns each creature into a traversal, puzzle-solving and combat tool rather than just a party member.

Catching and battling

You capture Aniimo with Aniipods — set traps and time your catch perfectly, with the thrill and uncertainty of every moment part of the pitch. Anyone you meet on Idyll can become a companion, so you’re free to capture and collect to your heart’s content. Caught Aniimo grow in strength and skill, and most can evolve, making collecting and discovering Aniimo more exciting. You engage in real-time battles both against wild Aniimo and, through Twining, as your own — every real-time challenge full of unknowns and surprises. The studio has shown specific creatures to illustrate the systems, like Budclaw, a shy crab-like digger that goes dizzy if it hits a rock underground, and Nimbi, a cloud-shaped sheep that turns light enough to leap huge heights but behaves differently in thunderstorms.

Multiplayer, co-op and PvP

Idyll is a fully open multiplayer world you can play solo or online. Its headline competitive mode is Egg Heist (also shown as Diamond Egg Heist), a real-time PvEvP scramble in the Lost Isles where up to six teams of three Pathfinders race to Twine with an egg, then must cooperate to escort it to safety — real-time searches and battles where every challenge is full of surprises. Alongside it are team boss challenges — Bubbask and Coraliz among them — and Aniimo trading, so Pathfinders can exchange creatures with each other.

Platforms, price and free-to-play

Aniimo is slated to launch on 16 September 2026 as a free-to-play title across Xbox Series X|S, PlayStation 5, PC (Steam, Epic Games Store and Xbox) and mobile (iOS and Android). It’s an Xbox Play Anywhere game with Xbox Cloud support. You can wishlist it now on Steam, the Xbox store, PlayStation and the Epic Games Store. It launched at the reveal as Xbox, PC and mobile; PlayStation 5 and the Epic Games Store were added later.

The closed beta

The Global Closed Beta has ended: it ran from 9 July to 25 July 2026 on PC (via Steam or the official launcher), iOS and Android — there was no console build in this round. Access was limited, selected by application at aniimo.com, and all progress was wiped when the servers closed. It follows the first PC closed beta from the 2025 reveal and the second beta announced at The Game Awards. The beta previewed the Island of Peace region, the Diamond Egg Heist mode, Aniimo trading and a batch of new creatures.

Locked in vs still open

The short version of where things stand — what the studio has committed to, and what it’s deliberately left unsaid.

Locked in
  • Release on 16 September 2026, 10:00 UTC+8
  • Xbox Series X|S, PS5, PC (Steam/Epic/Xbox), iOS, Android
  • Free-to-play
  • Twining, open-world Idyll, creature catching
  • Co-op and PvP (Egg Heist), plus Aniimo trading
Not confirmed yet
  • How the free-to-play monetisation works
  • The total number of Aniimo in the roster
  • A console or PS5 closed beta (this one is PC and mobile)
  • Any Nintendo Switch or Switch 2 version

What to watch before launch

Three things will tell you whether the hype holds: how Twining, co-op and the Egg Heist mode actually play in a build closer to launch, now that the July Global Closed Beta has given the first hands-on look; how the free-to-play monetisation is built, which early previews flagged as the make-or-break question for a creature collector; and whether the 16 September date holds. This page will say so if any of them move.

Watch

More Aniimo videos

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FAQ

When does Aniimo release?

Aniimo launches on 16 September 2026 at 10:00 (UTC+8) — 04:00 CEST the same day. Pawprint Studio put the date and time in its own PlayStation Store listing, alongside two paid pre-order packs; the game itself stays free-to-play.

What platforms is Aniimo on?

Xbox Series X|S, PlayStation 5, PC via Steam, the Epic Games Store and Xbox, plus iOS and Android. It’s an Xbox Play Anywhere title with Xbox Cloud support. You can wishlist it now on all of those storefronts.

Is Aniimo free-to-play?

Yes. Aniimo is a free-to-play game. How the monetisation is structured hasn’t been detailed yet.

What is Twining?

Twining is Aniimo’s signature mechanic: you form a spiritual bond with a caught creature and essentially become it, using its abilities to move, solve puzzles and battle, and seeing Idyll from a brand new perspective.

Can I still join the Aniimo closed beta?

No. The Global Closed Beta ran from 9 July to 25 July 2026, on PC (via Steam or the official launcher), iOS and Android — there was no console build in this round. Access was limited: applicants were picked and notified by email. All progress was wiped when the servers closed, though anyone who took part in the Bonded Promise event can reunite with one preserved Aniimo when the game launches.

Is Aniimo multiplayer or co-op?

Yes. Idyll is a fully open multiplayer world you can play solo or online, with co-op and a competitive PvP mode called Egg Heist — teams of three racing to Twine with an egg — plus team boss challenges and Aniimo trading.

Who makes Aniimo?

It’s developed by Pawprint Studio, a studio under FunPlus, and published by Pawprint Interactive Entertainment Pte. Ltd. (formerly Kingsglory). It was revealed at the Xbox Games Showcase in June 2025.

Is Aniimo coming to Nintendo Switch?

Not announced. The confirmed platforms are Xbox Series X|S, PlayStation 5, PC and mobile only.

Last updated: 5 September 2026. This is a living page — new confirmed beats go to the top of the updates log as they land.

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