
XCOM, in the last year of the Clone Wars
Star Wars Zero Company is a single-player, turn-based tactics game from Bit Reactor — a studio built by the people who made XCOM. It is out on 27 August 2026 for PC, PS5 and Xbox Series X|S, it runs 30 to 40 hours, it has permadeath switched on by default, and it has no multiplayer of any kind. Reviews landed the day before launch at 86 on Metacritic.
Newest Zero Company news
Consoles cost more than PC — $59.99 on Xbox and PlayStation for the same standard edition. No Game Pass or EA Play day-one inclusion has been announced.
This page is the reference sheet: what the game is, what the reviews said, what the editions cost, how permadeath works, whether your machine will run it, and what is not coming. It is written for someone deciding whether to buy on day one, not for someone already fifteen hours in. There is no score from me on it — I have not played it yet — so where a judgement is needed, you get the critics’ numbers and the primary sources they came from, and you decide.
All 12 classes
Eight standard specializations — Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier — plus four exotic classes, one of which EA has still not revealed. What each one is for, and what the second specialization changes.
Guides and walkthroughs
// coming soon
The review lands when I have played it
Critics put it at 86. That is their number, not mine. Crit Pick only scores games it has actually played, so there is no verdict here yet — and there will not be one until the campaign is done, permadeath left on, with the names of everyone it took.
Not yet played
What Star Wars Zero Company is
A squad tactics game with a base, a roster and a campaign — the XCOM shape, wearing Clone Wars armour. EA describes the setting as “the twilight of the Clone Wars”, which puts it at the end of the war rather than in the middle of it.
You play Hawks, a former Republic officer who leads a private outfit of specialists after the Republic no longer has a use for them. The enemy is the Infinite Coil, a Separatist-aligned cult under Kundri Fathom. Missions run on a galaxy map covering more than 150 planets, with a smaller set of hand-built worlds — Bespin, Dantooine, Lothal, Ryloth among them — carrying the tactical maps. Home base is the Den, on the Ring of Kafrene.
The unit itself is deliberately mixed, and that is the point of it: a clone trooper who walked away from his number, a Mandalorian, an Umbaran sniper, an ore-baroness, a Jedi Padawan and a droid, alongside the custom characters you build yourself. Zero Company operates outside the Grand Army’s chain of command, which is what lets the game put clone troopers, bounty hunters and droids in the same squad without the story creaking.
The pedigree is the reason to pay attention. Bit Reactor was founded in 2022 by Greg Foertsch, art director on the modern XCOM games, and the studio’s own site says its people “collectively developed some of the most successful games you’ve heard of, such as XCOM, Civilization, Gears of War, and Elders Scrolls Online”. Story is by Aaron Contreras, who wrote the Star Wars Jedi games. Gordy Haab wrote the score.
The combat, in one paragraph
Three action points a turn, up to four operators in the field, overwatch cones you place by hand rather than a blanket cover arc, and a shared Advantage pool that caps at ten and pays for the big moves. Four weapon classes — longarm, repeater, rifle, pistol. Between missions you run the Den: recruitment, armory, medbay, upgrades, a memorial wall. Your roster tops out at twenty.
What it is not
There is no multiplayer. EA’s own support page lists what the game does not include: online or competitive multiplayer, online co-op, local or split-screen co-op, other online social features. There are no romances, no branching endings — EA says “the story’s conclusion will be largely the same for everyone” — and no New Game+.
What the reviews say
The embargo lifted on 26 August, one day before release. Every critic review carries that date. EA never announced an embargo time publicly — the date is visible in the reviews themselves, not in a press note.
IGN and PC Gamer both landed on 90. PC Gamer’s verdict reads “a new all-timer Star Wars game and a stunning debut for Bit Reactor”. The dissent is technical rather than critical: PC Games, GAMES.CH, Atomix, PSX Brasil and TrueAchievements all flag bugs and performance, PC Gamer logged two hard crashes in the review period, and GamesRadar lists “a bevy of bugs awaiting a day-0 patch” among its cons. That patch is real according to several outlets, but EA has published no patch notes for it, so treat the fixed version as promised rather than seen.
One honest note on the numbers: Metacritic’s PC page says “Showing 43 Critic Reviews” while its own distribution adds up to 41. That is their counter, not mine, and it is the reason this page quotes the distribution rather than a single review count.
Editions and price
Two digital editions, and a console tax that is not a rounding error — the same standard edition is ten dollars more on Xbox and PlayStation than on Steam.
The Deluxe extras are cosmetic only: a Grand Army of the Republic pack, a Shadow Collective pack, and five weapon set themes. Pre-ordering either edition adds the Crystalline Astromech pack. The Collector’s Edition is region-free, ships for PS5, Xbox or PC, and is built around a Black Series electronic thermal detonator; Limited Run still lists it as “Pre-production”, and EA has never confirmed the edition itself — the retailer is the only source for it.
A physical standard edition exists for PS5 and Xbox Series X|S only, and EA is careful to say “from selected retailers only”. There is no physical PC release outside the Collector’s Edition.
Pre-order content is identical on both editions: the Crystalline Astromech pack, built around the R3 droid, with translucent crystalline heads for the R4 and R5 units and an exclusive BR-1 droid. Steam’s fine print gives you until 27 August 2027 to redeem it. The deluxe edition adds nothing that changes how the game plays — if you are weighing the deluxe edition against the standard, you are choosing between cosmetics, not content.
Twelve classes, eight of them standard
Zero Company ships with eight standard specializations — Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier — each carrying an ultimate, a standard ability and passives. Specializations are swappable in the Den, and secondary specializations unlock partway through the campaign. Alongside them sit four exotic classes — the Jedi Padawan Tel-Rea Vokoss, the Mandalorian Cly Kullervo, an astromech you build yourself, and a fourth EA has still not revealed. Tel-Rea is the only Jedi on the roster, which is EA’s way of telling you she can die like anyone else.
The full breakdown — every specialization, what each one is actually for, and which ones survive contact with the late campaign — lives on the Zero Company classes page.
Permadeath, and how it actually works
Permadeath is on by default and can be switched off. That second half matters more than the first, because the way it works is gentler than the XCOM reflex suggests.
So the campaign will take people off you, but it gives you three chances to notice. If that still sounds like more tension than you want, the toggle is right there in the options and nothing else in the game is gated behind leaving it on.
System requirements
EA lists 50 GB of storage for both the minimum and the recommended spec. The often-quoted 34 GB download figure comes from the press, not from EA, and the two numbers are answering different questions.
Two things the table will not tell you. On Intel Arc cards EA asks you to turn Resizable BAR on. And the Steam Deck is not a candidate — PC Gamer put it at 15 to 20 frames per second, and when EA was asked about Deck and Switch in July the answer was that they were still optimising and would share news if there was any. There has not been any.
Playing requires an internet connection, an EA account, and linking that account to whichever store you bought it on — for a game with no online features at all.
Post-launch: nothing is promised
Asked in July about DLC and post-launch content, EA answered: “Right now, we’re focused on making the best game we can at launch and don’t have anything to announce today.” On monetisation: “No, we don’t have any plans for monetization or microtransactions at this time.” On mods, lead producer Caydence Funk was flatter still — “there is no official mod support planned for Star Wars: Zero Company.”
One loose thread worth knowing about: the Xbox store page carries the standard “+Offers in-app purchases” flag, which sits awkwardly next to the no-microtransactions line. The likeliest explanation is the Deluxe upgrade being sold as an add-on. Nobody has confirmed that, so it stays a loose thread here rather than an answer.
The road here
For sixteen months this game was a rumour with a release window. We tracked all of it as it happened — and that page is still standing, unedited in hindsight, exactly as wrong and as right as it was on the day.
EA and Lucasfilm Games reveal a turn-based Star Wars tactics game from Bit Reactor, a studio nobody outside the industry had heard of, staffed by people everybody in it had.
27 August 2026, confirmed by EA in writing. Search interest for the game peaked that month at over 200,000 queries and has not come close since.
EA publishes the specializations hub. Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, Soldier — three abilities each, in EA’s telling.
The full voice cast goes public, with Dee Bradley Baker on Trick and the clones. Two days later the San Diego panel sharpens the story and confirms Gordy Haab on the score.
The preview embargo drops two weeks out. Every impression is positive and none of them carry a score — which is how the review embargo stayed a rumour for another fifteen days.
86 on Metacritic, one day before anyone could buy it.
The full version of that timeline — every trailer, every walked-back rumour, every date that moved — is still live at Star Wars Zero Company: everything we know. It stops the day the game came out, on purpose.
Is it for you?
No score from me yet — I have not played it, and this page will not pretend otherwise. What follows is the shape of the game as it is documented, matched against what you already know you like.
This is a big-budget tactics game, which is a sentence nobody has been able to write in years, and the people who made it made XCOM.
- You want a 30 to 40 hour campaign with an ending
- You liked XCOM 2 and wanted it prettier
- You will name your squad and mourn them
Five separate reviews flagged bugs and performance, and the patch meant to fix them has no published notes.
- You wanted co-op, romances or branching endings
- You play on Steam Deck
- You want mod support, which is not coming
More on Zero Company
Star Wars Zero Company FAQ
When does Star Wars Zero Company release?
27 August 2026, worldwide, on PC, PlayStation 5 and Xbox Series X|S. EA words it as “available worldwide on August 27, 2026” without naming a time. The 15:00 UTC unlock widely quoted for it comes from store metadata and press coverage, not from an EA statement.
Is Star Wars Zero Company like XCOM?
Closely, and by design. Bit Reactor was founded by Greg Foertsch, art director on the modern XCOM games, and its staff worked on XCOM, Civilization and Gears of War. The frame is the same — a squad, a base you run between missions, permadeath on by default. What differs is the story: Zero Company has authored characters and one fixed ending rather than a procedural campaign.
Where can you play Star Wars Zero Company?
PC, PlayStation 5 and Xbox Series X|S. On PC it is sold through the EA app, Steam and the Epic Games Store. There is no Nintendo Switch version, and the Steam Deck is not supported — EA said in July it was still optimising and had no news to share. A physical disc exists for PS5 and Xbox only, from selected retailers.
Is Star Wars Zero Company multiplayer or co-op?
No. It is single-player only. EA’s support page rules out online multiplayer, online co-op, local and split-screen co-op, and other online social features. You still need an internet connection and a linked EA account to play.
How long is Star Wars Zero Company?
EA estimates 30 to 40 hours for the main story campaign for an average player. There is no New Game+, so a second run starts from the beginning.
Is Star Wars Zero Company good?
Critics say yes. It sits at 86 on Metacritic for PC, 87 on Xbox Series X and 84 on PlayStation 5, and OpenCritic rates it Mighty 87. IGN and PC Gamer both gave it 90. The recurring complaint is technical — bugs and performance — not design.
Does Star Wars Zero Company have permadeath?
Yes, and it is on by default, but it can be switched off. An operator who hits zero health goes down and gains an injury; on Standard difficulty the third injury is permanent. If Hawks goes down, the mission fails and restarts.
How much does Star Wars Zero Company cost?
$49.99 for the standard edition on PC and $59.99 on PS5 and Xbox. Deluxe is $10 more on each. A $299.99 Collector’s Edition is sold by Limited Run Games with pre-orders closing 13 September 2026.
Is Star Wars Zero Company on Game Pass or EA Play?
No day-one inclusion has been announced for either. Neither EA’s pages nor the Xbox store listing mention Game Pass or EA Play, and the Xbox page offers only paid editions.
What classes are in Star Wars Zero Company?
Twelve, split into two kinds. Eight standard specializations — Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier — each with an ultimate, a standard ability and passives, swappable in the Den. Plus four exotic classes tied to specific characters, one of which EA has still not revealed. The full breakdown is on our Zero Company classes page.
Will Star Wars Zero Company get DLC or mod support?
Neither is planned. EA said in July it had nothing to announce on post-launch content, and lead producer Caydence Funk said there is no official mod support planned. EA also said it has no plans for microtransactions.
When is Star Wars Zero Company set?
EA places it in “the twilight of the Clone Wars”. You play Hawks, a former officer of the Grand Army of the Republic, against a Separatist-aligned cult called the Infinite Coil.
Prices are US storefront prices checked on 26 August 2026 and exclude tax. Review scores are as listed by Metacritic and OpenCritic on 26 August 2026 and will move. Screenshots via the game’s Steam store page · © their respective rights holders.