GW2 Festival of the Four Winds 2026: what to do and what to buy

Festival of the Four Winds runs to 1 September 2026. Where to go, which activities pay, and what to buy with your festival tokens before the vendors leave.

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GW2 Festival of the Four Winds 2026: what to do and what to buy

Festival of the Four Winds 2026 ends on 1 September

Guild Wars 2's summer festival came back on 11 August 2026 and closes on 1 September 2026. That is roughly three weeks, and unlike most Tyrian content it does not sit there waiting for you — the vendors pack up, the maps close, and the exclusive skins go back in the box until next summer.

A lava field below the Crown Pavilion in Guild Wars 2, with a Pavilion Pursuit race running
The Crown Pavilion's outer ring during a Pavilion Pursuit lap · Festival of the Four Winds 2026

The festival is two maps stitched together from two very old pieces of Guild Wars 2 history. The Crown Pavilion is the combat half: an arena in Divinity's Reach where six champions spawn at once and a ring of duelling platforms floats above them. The Labyrinthine Cliffs is the calm half — a Zephyrite sky-city built around exploration and movement puzzles, where you race, glide, hunt treasure and hand your surplus crafting materials to traders who may or may not hand back something worth a fortune.

The festival first ran on 20 May 2014, stitched together from the 2013 Bazaar of the Four Winds and Queen's Jubilee, and it has returned every summer since 2018. You do not need an expansion, a level 80 character or a mount to take part, which is why it is the standard recommendation for a lapsed player picking a week to come back in — if you are returning cold, our Guild Wars 2 getting-started guide covers the ground the festival assumes you already know — and why a brand-new account can stand in the same event as a decade-old one. If you are still deciding whether to come back at all, that is a different question, and we answered it in is Guild Wars 2 worth it in 2026.

What you do need to know is which half of the festival actually pays, because they are not equally generous with your time, and because everything festival-exclusive stops being buyable on 1 September. This guide covers the 2026 run.

How to reach the Crown Pavilion and the Labyrinthine Cliffs

When the festival opens, every account gets an invitation in the mail from Captain Ellen Kiel. Using it opens a short menu that cycles between the two festival maps and your character's starting zone, and it is reusable for the whole run — the single most convenient way in, and the one most returning players forget they already have.

The Guild Wars 2 mail window showing Captain Ellen Kiel's Festival of the Four Winds invitation
The invitation is already in your inbox · it stays usable for the whole festival
1

Check your mail

From Captain Ellen Kiel

2

Use the invitation

Reusable, whole run

3

Pick a map

Cliffs or Pavilion

4

Balloon between them

No detour needed

If you have deleted it, there are two ordinary routes. The Crown Pavilion is entered through the portal beside the Crown Pavilion Waypoint in western Divinity's Reach. The Labyrinthine Cliffs is reached by hot air balloon — one is stationed in every racial capital — or by sailing out on the ship from Lion's Arch. There is a balloon in the Crown Pavilion itself, which matters more than it sounds: the two festival maps are directly connected, so a daily loop never needs a detour.

Three waypoints do the work once you are inside. Bazaar Docks and Sky Docks cover the Labyrinthine Cliffs; Crown Pavilion Waypoint covers the arena map.

You do not need a mount. Mount Trainers on both maps rent one for 10 silver, and skiffs rent for the same from Raia Keelbreak on the Cliffs. Two races are the exception: the Griffon Expert and Griffon Master adventures need a griffon you own plus the Aerial Prowess mastery, so they are the only festival content locked behind an expansion — apart from the Fishing Tournament, which needs End of Dragons.

Boss Blitz is the engine of the whole festival

If you only repeat one thing, repeat Boss Blitz. Six champions spawn, one per sector of the Crown Pavilion — Sparcus Firesplash, Boom-Boom Baines, Justiciar Hablion, Pyroxis, Wiggin the Wicked and Kuraii the Cruel — and the map's job is to kill all six as fast as possible. Reward tier scales with completion speed, so a coordinated map earns visibly more than a scattered one.

80
Festival tokens at gold
8:00
Gold reward window
6
Champions at once

The wrinkle that catches new players: the surviving bosses get stronger every time one of them dies. Kill them one at a time and the last boss is a wall. That is why you will see map chat shouting to hold every boss at low health and finish them together — it is not elitism, it is the mechanic.

Boss Blitz in the Crown Pavilion with all six champion health bars and the gold reward timer visible
All six champion health bars on one panel, with the gold reward timer counting down

Since the 2025 update added global boss health bars, you can see how close the other five are without asking. The event panel also runs a Gold Reward Time Remaining counter beside them, so you know at a glance whether the map is still on pace. Gold means all six down inside eight minutes and pays 80 festival tokens, sixteen to twenty gauntlet tickets and roughly three and a half gold. Silver, under sixteen minutes, pays 60 tokens; anything slower pays 40. That gap is the entire argument for holding the bosses and finishing together.

Boss Blitz feeds three things at once: festival tokens, Queen's Gauntlet entrance tickets dropped by the mobs around the arena, and daily and weekly achievement progress. Nothing else in the festival stacks that many currencies into one event.

While you are in there, kill things on the way. The Crown Pavilion runs a separate annual achievement for each enemy faction — fifty each for bandits, centaurs, destroyers, Flame Legion, White Mantle cultists and pirates, and three for the ogres who spawn neutral with yellow names on the edges of the Flame Legion and White Mantle sectors. They all tick over passively while you walk between bosses. Ten metas over the run completes Boss of Bosses; the separate repeatable version needs five and caps at 25 achievement points.

The Queen's Gauntlet is where the festival gets hard

Above the Pavilion floor sits a ring of small arenas. The Queen's Gauntlet is one player against one specially built opponent, no help, no reviving, on a platform you can fall off. It is the oldest genuinely difficult solo content in Guild Wars 2 and it has not been made friendlier.

The loop is simple: get an entrance ticket, talk to the fight manager on the outer ring to choose an opponent, talk to the ring master to start. Tickets drop from Boss Blitz and from enemies in the Pavilion, and a merchant sells them outright — but if you are running Boss Blitz anyway you will rarely need to buy any.

A Queen's Gauntlet duel against Windcaller Kieldia in Guild Wars 2, with her name plate hint visible
Windcaller Kieldia · the name plate reads "Summons Tornados · Knocks Back", and that is the whole fight

Each opponent has its trick written on the name plate under it, and the trick is the whole fight. Doobroosh grows when struck and shrinks while left alone. Windcaller Kieldia summons tornados and knocks back. Halmi Hammerfell has a lethal frontal smash, which is a polite way of saying stand behind him. Read the plate, then fight.

Some are a two-minute formality; Liadri is not, and has been the festival's reputation-maker for over a decade. If a specific opponent is beating you, look that one opponent up rather than grinding it — every single fight has been solved on video many times over. Twelve wins over the run completes Gauntlet Contender, and the wiki is explicit that it counts twelve fights, not twelve different bosses.

Worth your time if

You like solo boss fights, you want the miniatures, and you have a build you already trust — the GW2 builds library is the place to pick one before you spend a ticket. Gambits let you trade confidence for extra reward one handicap at a time.

Skip it if

You are here for gold per hour, you play a build with no defensive options, or you only have twenty minutes a day. Boss Blitz pays better for the same time.

Gambits are optional self-inflicted handicaps that raise the reward. They are how you convert confidence into tokens, and they are also how you turn a winnable fight into an unwinnable one, so add them one at a time. Wins pay festival tokens, achievements and a set of miniatures you cannot get anywhere else in the year.

The Labyrinthine Cliffs pays you for wandering

The Cliffs are the opposite mood. Nothing here fights back. The map is built around relaxation, exploration and movement puzzles — updrafts, aspect crystals, ledges you have to read before you jump — and almost everything on it is on a timer you can walk into casually.

Players gathered at the Bazaar Docks on the Labyrinthine Cliffs in Guild Wars 2 at night
Bazaar Docks between events · the treasure hunt timer is the map's heartbeat

The treasure hunt and the effigy

The treasure hunt is the headline event: bundles of loot spawn across the cliffs, you grab them, you trade them in at the treasure hunt rewards vendor afterwards. There is a long-haul achievement for plundering 250 bundles over the festival, which sounds brutal and is not — it accumulates on its own if you do the event whenever it is up.

The effigy is not a separate event. It is the bonus round that fires after a successful treasure hunt: water balloons scattered around the top of the cliffs, a burning effigy, and a chunk of tokens for a few minutes of nothing but aiming. It is the best token-per-effort moment of the festival and the easiest one to miss, because if you leave the moment the hunt ends you never see it.

The races, and the two most people never find

The races are the largest single block of content here, and most players only ever find two of them. Time Trial: Flying Dolyak turns you into a dolyak calf with its own skill bar. Time Trial: Skimmer Slalom and Time Trial: Labyrinthine Skiffs run at water level, both rentable. Pavilion Pursuit is the odd one out — it is on the Crown Pavilion map and its event version starts automatically every time the Boss Blitz meta finishes, so it is free progress if you simply do not leave.

The annual achievements want five laps each; there is also a repeatable one for finishing three festival races that caps at 25 achievement points, which is the cheapest daily filler in the festival. The two griffon adventures — Expert from the deck of the Phoenix Dawn airship, Master from the stone pillar northwest of the cliff waypoint — are the hardest things on the map and the only ones you cannot rent your way into. All the time trials are started by talking to a Time Trial NPC standing at the course.

Sanctum Sprint, Aspect Arena and the crystal hunt

Two older activities hide in the Sky Docks and are worth the walk up. Sanctum Sprint is a fast-paced adventure race through an obstacle course, with its own movement skills and power-ups scattered along the route. Aspect Arena is a small team PvP minigame built on the Zephyrite aspect skills, where you capture points and collect aspects. Both are joined from the Zephyrite NPC on the high cliffs, both pay festival tokens, and Sanctum Sprint pays coin on top.

The Crystal Collection adventure — talk to Lumen in the central area — sends you after crystals in awkward places, using either the aspect crystal skills or a mount. It is a gliding-and-updraft exam wearing a costume. And there is a Fishing Tournament on a timer, if you own End of Dragons and have fishing unlocked. It pays a Bag of Fish and Imperial Favor rather than festival currency, which tells you how bolted-on it is — but it is free while you stand around waiting for the next event.

And quartz nodes are everywhere on this map, only during the festival. That has a market consequence covered in the next section.

Festival currencies, and which vendor deserves them

Four different things act as currency here, and confusing them is the most common way to waste the festival.

Festival tokens are the general currency, earned from nearly every activity. They buy from the festival rewards vendor, who stands on both maps and stocks a lot of items available elsewhere in the game at a discount. The weekly rewards vendor sells a separate stock on a per-week basis. Both appear on both maps and share their cooldowns across maps, so buying at the Cliffs does not unlock a second purchase at the Pavilion.

What a festival token actually buys
Festival token price · Festival of the Four Winds 2026
Sun-Blessed Zephyrite
+ 2 gold, per weapon
1,600
Sparking Stone weapon
festival-only skin
1,000
Gift of Quartz
also Sprockets, Krait Obelisk Shard
400
Tome of Knowledge
available all year
300
The two at the top stop existing on 1 September. The two at the bottom are still there in September at full price.

Prices read off the in-game vendors, 16 August 2026.

Favor of the Festival is the prestige currency, and it is the tightest: it is crafted by combining a Favor of the Pavilion with a Favor of the Bazaar, both of which come from festival achievements, and you can only make one per day for the whole run. Favors buy the Sovereign and Divine Sovereign weapon skins from merchants in Divinity's Reach. Do the maths on the days you have left before you decide you want a full set.

Queen's Gauntlet entrance tickets buy exactly one thing: entry to a gauntlet fight, and a gambit swap.

The vendors worth a detour

The Zephyrite Weapon Enchanter's Sun-Blessed Weapons vendor window in Guild Wars 2, every entry locked
Every Sun-Blessed weapon shows a padlock until you own the matching base skin

The Zephyrite Weapon Enchanter is the one most guides get wrong. It does not sell the base Zephyrite skins at all — it sells the upgraded Sun-Blessed versions, at 2 gold plus 1,600 festival tokens each, and only to a player who already owns the matching base skin. Open the vendor window without one and every line sits behind a padlock. A full set is 32 gold and 25,600 festival tokens.

The base skins come out of a Blessing of the Four Winds, and that is the reward for Four Winds Gale: complete the Four Winds Zephyr daily, which is three daily achievements in a day, five separate times over the festival. Gale is repeatable and pays 10 achievement points a run up to a cap of 100.

That chain is why starting in week one matters. Five separate days of dailies is not something you can decide to want on 28 August.

Sparking Stone, the kodan weapon merchant, sells exotic level 80 weapon skins at 1,000 festival tokens each, and they exist only while the festival is open. And Stranger, the hylek karma merchant on the Cliffs, quietly stocks bulk cooking vegetables for karma — celery, green beans and tomatoes at 35 each, up through shallots and eggplants — which is worth a detour if you are levelling chef.

The bazaar traders take your surplus crafting materials and hand back chests with a very small chance of an expensive infusion. That is gambling, described accurately: the expected value is negative and the tail is enormous. There is a sober way to use them, though. Because thousands of players are feeding materials in, common material prices rise sharply during the festival — and quartz, farmed heavily on the Cliffs, falls. If you are sitting on a full material storage, this is the best selling window of the year. If you want quartz, buy it now and not in September.

The twenty-minute daily, if that is all you have

The festival's daily achievements are deliberately small, and completing three of them unlocks the day's real reward. You do not have to do everything. You have to do three things and leave.

The Daily Festival of the Four Winds achievement panel in Guild Wars 2 showing seven daily objectives
The daily tab · Four Winds Zephyr is the 0/3 counter that tracks the rest

On a typical day the list reads Blitz Breaker, Day Trader, Faster than Four Winds, Traveler of Four Winds, Watchknight Wrecker and a Daily Bonus Rewards: Boss Blitz entry, with Four Winds Zephyr sitting on top as the 0/3 counter that tracks the other three.

1

One Boss Blitz

Tokens, tickets, progress

2

One Cliffs event

Treasure hunt or effigy

3

One race

Any course counts

4

Bank the reward

Four Winds Zephyr, 1 Mystic Coin

That trio covers combat, gathering and movement, which is usually how the daily list is split. Above it sits Master of the Four Winds, the meta-achievement for finishing every objective across both maps, which pays an Aspect-Blessed Glove Box. Alongside it runs the weekly, Four Winds Festivities: participate in Boss Blitz, the Queen's Gauntlet, the treasure hunt and the mount races for 100 and then 200 points, resetting Monday morning.

Two things are worth folding into normal play instead of scheduling. Zephyrite kite baskets spawn in the core Tyria maps during the festival and appear on the map, so looting them opportunistically while you play anything else is the correct approach — the annual tracks sixty of them. And Zephyrite Supply Boxes are a purchase, not a pickup: you buy them from the Cliffs vendors and open twenty of them, which is the achievement most people fail because they are hunting the map for something that was never lying on it.

The Zephyrite Lost and Found achievement in Guild Wars 2 showing 29 of 60 kite baskets looted
Zephyrite Lost and Found runs across all of core Tyria, not just the festival maps

The Festival of the Four Winds Reward Track also exists as a temporary repeatable track in both structured PvP and WvW. If you play either mode at all, switch your track over and the festival pays you for the game you were already playing.

The Wizard's Vault is the reward nobody mentions

This is the part most festival guides skip, and it is worth more than anything a vendor sells. The Wizard's Vault carries four special objectives for the duration, and they pay Astral Acclaim — the account-wide currency you spend on the Vault's own reward pages, not festival tokens.

Vault objectiveWhat it asksAstral Acclaim
Four Winds Customs18 annual festival achievements300
Commodities TraderOpen 20 Zephyrite Supply Boxes100
Bundle PlundererPlunder 250 treasure-hunt bundles100
Boss BlitzComplete 10 Boss Blitz meta-events100

Six hundred Astral Acclaim for content you were going to run anyway. All four are the annual versions, not the dailies — they accumulate across the whole three weeks, which is the argument for starting Bundle Plunderer in week one rather than discovering it on 30 August.

What to buy before 1 September, and what to skip

The honest hierarchy, in the order you should spend.

Buy first: anything festival-exclusive. The Sunblessed Vision, the festival-only weapon skins at Sparking Stone, the Sun-Blessed Zephyrite upgrades, the Queen's Gauntlet miniatures. These are the only items in the whole festival that genuinely stop existing on 1 September.

Buy second: the Favor weapons, if you started early enough. One favor per day is a hard cap. If you began on day one you have a real shot at a set; if you are starting now, pick a single weapon and commit to it rather than spreading the favors thin.

Buy third: the discounted staples. The rewards vendor's cheaper-than-usual stock of ordinary items is a real saving, but those items still exist in September at full price. Spend here last.

Everyone who tells the story of winning an infusion is a survivor of a very large sample you never hear from.

On the bazaar traders

Skip the material-to-chest gamble, unless you have decided in advance exactly how much you are willing to lose and you treat the loss as the price of the entertainment. The infusions are real and they are extremely rare.

Skip buying gauntlet tickets if you are running Boss Blitz; you will drown in them. And Drooburt's Ghost at Bazaar Docks, a quaggan spectre who sells five junk items a day, is a joke with an achievement attached — open ten of his mystery bags and it pays out, capped at 25 achievement points. Fine if you collect achievement points, pointless otherwise.

One piece of timing advice that costs nothing: sell your surplus materials now, buy your quartz now. The prices invert the moment the festival closes.

Frequently asked questions

What do you do with festival tokens in GW2?

Spend them on the things that leave. Festival-only skins at Sparking Stone run 1,000 tokens each and the Sun-Blessed Zephyrite upgrades 1,600 plus 2 gold. Everything else the rewards vendor stocks — Gift of Quartz, Gift of Sprockets and Krait Obelisk Shard at 400, Tomes of Knowledge at 300 — is still buyable in September, just not at festival prices.

How do you get Favor of the Festival in GW2?

You craft it by combining a Favor of the Pavilion with a Favor of the Bazaar, and both of those come from festival achievements. The hard limit is one Favor of the Festival per day for the whole run, so a full Sovereign or Divine Sovereign weapon set is a decision you have to make in the first week, not the last one.

Where can I find the Queen's Gauntlet in Guild Wars 2?

On the ring of floating arenas above the Crown Pavilion floor, inside Divinity's Reach. Take the Crown Pavilion Waypoint, cross the portal, and head up. The fight manager stands on the outer ring and lets you pick an opponent; the ring master beside each arena starts the fight.

How do you do the Queen's Gauntlet in GW2?

Spend one entrance ticket per attempt, pick an opponent from the fight manager, then talk to the ring master. It is strictly solo, there is no reviving, and you can fall off the platform. Every opponent's mechanic is printed on its name plate, and reading that plate is most of the fight. Twelve wins over the run completes Gauntlet Contender.

When does Festival of the Four Winds 2026 end?

It closes on 1 September 2026, having opened on 11 August — a three-week window, and the festival-exclusive vendors leave with it. The achievements that track across the whole run are the ones most likely to catch you short: 250 treasure-hunt bundles and 60 Zephyrite kite baskets do not happen in a weekend.

What is the fastest way to farm festival tokens?

Boss Blitz, repeated. A gold-tier clear — all six champions inside eight minutes — pays 80 festival tokens plus sixteen to twenty gauntlet tickets and around three and a half gold, and it pushes daily and weekly progress at the same time. The effigy round after a successful treasure hunt is the best filler while the meta is on cooldown.

Do I need an expansion or a mount to take part?

No. Both festival maps are open to every account, including free ones, and Mount Trainers rent a mount for 10 silver. Only three things are gated: the Griffon Expert and Griffon Master adventures need a griffon plus Aerial Prowess, and the Fishing Tournament needs End of Dragons. Everything else a brand-new account can do on day one.

Should I trade materials to the bazaar traders?

Only with money you are prepared to lose. The chests carry a very small chance of a high-value infusion and a large chance of nothing memorable, and the expected value is negative. The reliable play runs the other direction: festival demand pushes common material prices up, so this is a good window to sell surplus rather than to gamble it.

Last updated 16 August 2026 · prices and achievement figures read off the live game and cross-checked against the official wiki.

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