RimWorld Vanilla Expanded Overview

Vanilla Expanded is 90+ mods strong — and you're not meant to run them all. The whole series, mapped: what each mod does, and the handful to start with.

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RimWorld Vanilla Expanded Overview

Vanilla Expanded is a series of high-quality, free mods for RimWorld, built by one small team of modders. It's the largest and most cohesive mod series for the game, adding everything the base game feels like it should already have — furniture, factions, weapons, animals, even brand-new xenotypes — without breaking RimWorld's tone. Because one team builds it on a single shared framework, the pieces fit together instead of fighting each other or the other mods in your list.

It's aimed at players who want to enhance gameplay without overwhelming the experience — if you love RimWorld but wish it had more to do, and you've bounced off a wall of ninety Workshop pages searching for it, this is the orientation you wanted.

The catch is the size. Vanilla Expanded has grown past ninety modules, and the team will be the first to tell you: don't enable all of them at once. Switch everything on and the game becomes a bloated, completely different thing that stops feeling like RimWorld. The series is a menu, not a checklist.

Series overview · covered from sources


Built to match the vanilla game

The whole point of Vanilla Expanded is restraint. Its new items, textures and factions are drawn and balanced to blend in beside the vanilla game's own content rather than look bolted on — a new faction, for example, uses the same art language and gameplay rules as the base ones. That's why you can run a dozen modules and still have something that reads as RimWorld, not a separate game.

Broadly, the mods fall into three categories: items and content, factions, and mechanics. This guide breaks those down further — furniture, gear, food, pawns, animals, races and the rest — but that three-way split is the quickest way to picture what the series does. The one thing you truly need before any of the others is the Vanilla Expanded Framework.

00

If you only add a handful

New to the series? Start small. The common mistake is to subscribe to everything in one go — ignore that urge. This is a calm opening set: broad quality-of-life and content, low friction, nothing that forces a fresh save. Add these, play a colony, then branch out.

good first picks
  • Vanilla Expanded Framework — required by most of the rest
  • Vanilla Furniture Expanded — the everyday quality-of-life base
  • Vanilla Weapons / Armour / Apparel Expanded — fills out gear
  • Vanilla Cooking Expanded — ends the bland-meal problem
  • Vanilla Animals Expanded — a livelier world to explore
not on day one
  • Big faction mods all at once — raids stack up fast
  • Vanilla Psycasts Expanded — deep, best added deliberately
  • A dozen xenotypes together — pick one or two themes
  • Any mod that can modify core systems, mid-save
01

Core mods and the Vanilla Expanded Framework

The unglamorous, load-bearing layer. The Vanilla Expanded Framework is the shared code library that powers behaviours across the series — written once so the team isn't duplicating code in every mod, which keeps performance sane and means fewer fixes to chase. It's a required dependency: without it, the mods based on it are unable to load and throw errors on startup. Whenever a new mod adds a mechanic, it leans on these shared tools, and avoiding that mess is why the framework exists in the first place. Install it first, and remove any previous versions you might still have subscribed.

Framework · Core

Vanilla Expanded Framework

The shared code library most of the series depends on. Install it first.

Steam ↗ Deep dive page in progress
Utility · Core

Vanilla Base Generation Expanded

Hand-authored enemy base layouts so raids and sieges feel deliberate.

Steam ↗ Deep dive page in progress
Framework · Core

Vehicle Framework

Smash Phil's vehicle engine. Required by Vanilla Vehicles Expanded.

Steam ↗ Deep dive page in progress
02

Buildings & furniture

Furniture, defences and power — the things you physically build.

Content · Furniture

Vanilla Furniture Expanded

The base furniture pack: dressers, shelves, kitchen and bedroom sets.

Steam ↗ Deep dive page in progress
Content · Furniture

Vanilla Furniture Expanded - Security

Barricades, embrasures, traps and turrets for serious defences.

Steam ↗ Deep dive page in progress
Content · Furniture

Vanilla Furniture Expanded - Production

Bulk crafting stations and the 'factory' production workflow.

Steam ↗ Deep dive page in progress
Content · Furniture

Vanilla Furniture Expanded - Power

New generators and the nuclear reactor for late-game power.

Steam ↗ Deep dive page in progress
03

Systems

The behind-the-scenes loops: power and gas, climate control, recycling, outposts and trade.

Content · Systems

Vanilla Recycling Expanded

Break down junk apparel, weapons and items back into materials.

Steam ↗ Deep dive page in progress
Content · Systems

Vanilla Chemfuel Expanded

Oil wells, refineries and a full chemfuel production chain.

Steam ↗ Deep dive page in progress
Content · Systems

Vanilla Helixien Gas Expanded

A piped gas network for heating, power and cooking.

Steam ↗ Deep dive page in progress
Content · Systems

Vanilla Nutrient Paste Expanded

Piped paste dispensers and a less miserable paste diet.

Steam ↗ Deep dive page in progress
Content · Systems

Vanilla Temperature Expanded

Air ducts and central heating/cooling for sprawling bases.

Steam ↗ Deep dive page in progress
Gameplay · Systems

Vanilla Outposts Expanded

World-map outposts that passively produce resources.

Steam ↗ Deep dive page in progress
Gameplay · Systems

Vanilla Trading Expanded

Caravan trade posts, a stock market and richer commerce.

Steam ↗ Deep dive page in progress
04

Gear: weapons, armour and apparel

Equipment packs. Weapons and apparel are the two that earn a separate 'best of' ranking down the line.

Content · Gear

Vanilla Weapons Expanded

Dozens of vanilla-styled guns and melee across every tech level.

Steam ↗ Deep dive page in progress
Content · Gear

Vanilla Armour Expanded

New armour sets bridging the gap between flak and marine.

Steam ↗ Deep dive page in progress
Content · Gear

Vanilla Persona Weapons Expanded

Bonded persona weapons with traits, abilities and quirks.

Steam ↗ Deep dive page in progress

Vanilla Apparel Expanded

The clothing side of the loadout: Vanilla Apparel Expanded adds 40+ everyday pieces for more varied wardrobes, and it's a strong candidate for a “best outfits” ranking down the line.

Content · Gear

Vanilla Apparel Expanded

40+ everyday clothing pieces for more varied wardrobes.

Steam ↗ Deep dive page in progress
05

Food & farming

The 'Cuisine' corner of the series, plus the crops and food-variety glue around it.

Content · Food

Vanilla Fishing Expanded

Fishing spots, rods and a whole new food source from water.

Steam ↗ Deep dive page in progress
Content · Food

Vanilla Cooking Expanded

Canning, condiments and recipes that fight food monotony.

Steam ↗ Deep dive page in progress
Content · Food

Vanilla Brewing Expanded

Breweries, distilleries and a range of new alcohols.

Steam ↗ Deep dive page in progress
Content · Food

Vanilla Plants Expanded

New crops, decorative flora and greenhouse-friendly plants.

Steam ↗ Deep dive page in progress
Content · Food

Vanilla Food Variety Expanded

Auto-varies meals so colonists stop eating the same dish.

Steam ↗ Deep dive page in progress
06

Pawns

Skills, traits, social play, genetics and the writing that fleshes out colonists.

Gameplay · Pawns

Vanilla Skills Expanded

Adds expertise specialisations on top of the vanilla skill system.

Steam ↗ Deep dive page in progress
Content · Pawns

Vanilla Traits Expanded

A large set of new, balanced personality traits for pawns.

Steam ↗ Deep dive page in progress
Gameplay · Pawns

Vanilla Social Interactions Expanded

Tantrums, duels, conversations and richer social events.

Steam ↗ Deep dive page in progress
Gameplay · Pawns

Vanilla Aspirations Expanded

Pawns chase personal goals, with rewards for meeting them.

Steam ↗ Deep dive page in progress
Content · Pawns

Vanilla Genetics Expanded

A gene-lab loop for hybrids, clones and custom creatures.

Steam ↗ Deep dive page in progress
Content · Pawns

Vanilla Backgrounds Expanded

Hundreds of extra pawn backstories for fresh starts.

Steam ↗ Deep dive page in progress
Content · Pawns

Vanilla Books Expanded

Writable books and a library system that trains skills.

Steam ↗ Deep dive page in progress
Content · Pawns

Vanilla Events Expanded

New random events and incidents to keep runs unpredictable.

Steam ↗ Deep dive page in progress
07

Storytellers

How the game paces itself — alternative storytellers with their own rules.

Storyteller · Story

Vanilla Storytellers Expanded - Winston Waves

Wave-defence storyteller for players who want scheduled sieges.

Steam ↗ Deep dive page in progress
Storyteller · Story

Vanilla Storytellers Expanded - Perry Persistent

A relentless storyteller that never lets the pressure drop.

Steam ↗ Deep dive page in progress
08

Psycasts

The biggest single overhaul of psychic powers — skill trees, paths and new abilities.

Gameplay · Psycasts

Vanilla Psycasts Expanded

A full psycaster overhaul: skill trees, paths and new powers.

Steam ↗ Deep dive page in progress
Gameplay · Psycasts

Vanilla Psycasts Expanded - Puppeteer

A control-focused psycast path that puppets other pawns.

Steam ↗ Deep dive page in progress
09

Vanilla Factions Expanded

The faction sub-series — each adds enemies, allies, gear and usually a questline.

Content · Factions

Vanilla Factions Expanded - Empire

Build or serve a feudal space empire with titles and tech.

Steam ↗ Deep dive page in progress
Content · Factions

Vanilla Factions Expanded - Pirates

Warbands, warcaskets and a proper late-game pirate threat.

Steam ↗ Deep dive page in progress
Content · Factions

Vanilla Factions Expanded - Mechanoids

Buildable mechs, a mech faction and a Total War mechanic.

Steam ↗ Deep dive page in progress
Content · Factions

Vanilla Factions Expanded - Insectoids 2

Reworked hives, new insect castes and a genetics sampler.

Steam ↗ Deep dive page in progress
Content · Factions

Vanilla Factions Expanded - Settlers

Frontier settlers with revolvers, wagons and outlander flavour.

Steam ↗ Deep dive page in progress
Content · Factions

Vanilla Factions Expanded - Classical

A Roman-style classical faction with legions and tribunes.

Steam ↗ Deep dive page in progress
Content · Factions

Vanilla Factions Expanded - Deserters

An anti-empire resistance questline with stealth tech.

Steam ↗ Deep dive page in progress
Content · Factions

Vanilla Factions Expanded - Tribals

A deep tribal start with rites, totems and progression.

Steam ↗ Deep dive page in progress
Content · Medieval

Vanilla Factions Expanded - Medieval 2

A full medieval era: knights, castles and the Maynard storyteller.

Steam ↗ Deep dive page in progress
Content · Factions

Vanilla Factions Expanded - Ancients

Hidden ancient vaults to crack open for loot — and danger.

Steam ↗ Deep dive page in progress
10

Races (VRE) — xenotypes

Biotech xenotypes, each a self-contained kit of genes, gear and mechanics. A 'best xenotype' ranking is planned.

Content · Races

Vanilla Races Expanded - Sanguophage

Expands Biotech's vampires with rituals, powers and lore.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Android

Craftable androids with their own needs, upkeep and skills.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Saurid

Cold-blooded reptilian xenotype suited to harsh biomes.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Hussar

Combat-bred soldier xenotype built around going to war.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Phytokin

Plant-people who photosynthesise and bond with the land.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Genie

Brilliant but frail xenotype tuned for research and crafting.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Waster

Toxic-loving xenotype that thrives in pollution and rot.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Highmate

Companion xenotype built for mood, charm and social play.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Fungoid

Fungal xenotype at home in caves and darkness.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Archon

High-tech xenotype with archotech-flavoured abilities.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Lycanthrope

Shapeshifters who turn into beasts under the right moon.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Pigskin

Hardy pig-people xenotype, cheap to feed and tough to kill.

Steam ↗ Deep dive page in progress
Content · Races

Vanilla Races Expanded - Insector

Insectoid-hybrid xenotype tied to the new hive content.

Steam ↗ Deep dive page in progress
11

Animals (VAE)

The base animal pack plus themed add-ons. The 'best animals' tier list will hang off the base mod.

Content · Animals

Vanilla Animals Expanded

The base animal pack: dozens of new creatures across biomes.

Steam ↗ Deep dive page in progress
Content · Animals

Vanilla Animals Expanded — Endangered

Rare real-world endangered species to find and protect.

Steam ↗ Deep dive page in progress
Content · Animals

Vanilla Animals Expanded — Royal Animals

Prestige pets and exotic animals fit for royalty.

Steam ↗ Deep dive page in progress
Content · Animals

Vanilla Animals Expanded — Waste Animals

Mutated wildlife that lives in toxic wastelands.

Steam ↗ Deep dive page in progress
12

Vanilla Vehicles Expanded

Driveable vehicles for caravans and combat. Needs Vehicle Framework (above).

Content · Vehicles

Vanilla Vehicles Expanded

Driveable cars, trucks and boats for caravans and combat.

Steam ↗ Deep dive page in progress
Content · Vehicles

Vanilla Vehicles Expanded - Tier 3

Late-game spacer vehicles with heavier armament.

Steam ↗ Deep dive page in progress
Content · Vehicles

Vanilla Vehicles Expanded - Upgrades

An upgrade workshop to tune and armour your vehicles.

Steam ↗ Deep dive page in progress
13

Visual & cosmetic

Looks-only packs and the Ideology cosmetic family. Safe to add or drop any time.

Visual · Cosmetic

Vanilla Hair Expanded

A big set of new hairstyles and beards for pawns.

Steam ↗ Deep dive page in progress
Content · Ideology

Vanilla Ideology Expanded

A family of Ideology add-ons: memes, structures, relics and styles.

Steam ↗ Deep dive page in progress

Vanilla Textures

Vanilla Textures Expanded (with its Variations add-on) gives higher-detail retextures of vanilla items and terrain — the cleanest way to sharpen the game's look without changing how it plays.

Visual · Cosmetic

Vanilla Textures Expanded

Higher-detail retextures of vanilla items and terrain.

Steam ↗ Deep dive page in progress
14

FAQ

Is Vanilla Expanded free?

Yes. Every mod is free on the Steam Workshop — no paid account and no sign-up wall, just a Steam login. The team funds development through Patreon, which buys early dev diaries and Discord access, not the mods themselves.

Do I need to install all of them?

No, and the authors themselves advise against it. Enabling everything bloats the game until it stops feeling like RimWorld; even the team doesn't run all of its own mods at once. Pick the modules that fit the story you want to tell.

What load order should I use?

Vanilla Expanded Framework loads early, right after Harmony and the core game and DLC. Most modules can follow in any order, though a few faction mods ask to load after Furniture Expanded — Security, so you may need to edit the order by hand. When in doubt, the official Steam collection lists the team's recommended load order.

Is it compatible with Combat Extended?

Combat Extended compatibility for the weapon and armour modules is community-made; the Vanilla Expanded team does not maintain or support those patches. Check each mod's own listing before relying on it.

Does it work with RimWorld 1.6 and the Odyssey DLC?

The core modules are kept current with the latest RimWorld release, and the framework updates frequently. A handful of older or niche modules can lag right after a game update — each mod's Workshop page shows its supported versions, and the team decided to keep full changelogs on GitHub rather than Steam.

Is there a Vanilla Expanded modpack?

There's an official Steam collection that gathers the whole series in one place, but it's a list to pick from, not a one-click “enable all” pack. Treat it as a menu.

A living list

Vanilla Expanded keeps shipping new mods and reworking old ones, so treat this as a living roadmap — updated as modules launch or change. Per-mod deep dives and a few “best of” rankings are on the way and will link from here. Between the in-game descriptions, the Vanilla Expanded wiki and a steady stream of YouTube playthroughs, there's plenty of depth to explore once a module catches your eye.

Mod facts and version support are summarised from each mod's own Steam Workshop listing and the Vanilla Expanded wiki. Vanilla Expanded is made by Oskar Potocki, Sarg Bjornson, Smash Phil and the wider team; RimWorld is by Ludeon Studios. Per-mod deep dives are in progress and will carry sourced detail.

Last updated 16 June 2026 · covered from sources, not a hands-on review.